Amstrad CPC games list! 
 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AmstradCPC

Saboteur 2: Avenging Angel

Saboteur 2: Avenging Angel
GenreAction Adventure
Developer / PublisherDurell
Released1987
Media1 x tape
Rating
Graphics:7.0
Sound:8.0
Gameplay:7.0
Overall:7.0
Reviewed byP.Dial
Saboteur 2 is the sequel to the original Saboteur, developed by Durell for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. The ninja hero of the original Saboteur game has been killed and his sister Nina is out to avenge him!
 
Review
Saboteur 2: Avenging AngelSTORY / GAMEPLAY
You control a female ninja named Nina (the sister of the deceased hero from the original Saboteur game!) Your main mission is to enter into a highly secured compound, divided into blocks, caves and tunnels, to prevent the release of a nuclear missile which will destroy the world and avenge your brother's death. The enemies, like huge android guards with guns and flamethrowers or large pumas will try to block your way. You must also collect some tapes to use on the main Terminal and these tapes can be found inside a variety of boxes. The compound covers around 700 computer screens, so your task is difficult (in fact too difficult!) Compared to its predecessor some improvements and some steps back are simultaneously spotted. Fighting enemies is a little more interesting than in Saboteur 1 but sometimes the environments look pretty empty. Also, the map is much larger than in Saboteur 1. Either way, Saboteur 2 is an amazing game for the 8bit home computers and if you love espionage action mixed with some ninja skills, then this game is surely fun (you should give it a try if you haven't tried it back in the late 80s).

GRAPHICS / SOUND
The Amstrad's version is great and offers some nice visual features, much like the C64 and ZX Spectrum versions. The CPC uses a more bright color palette, and the game's visuals look decent enough, though they are not too much different from the first outing. The collision detection suffers at times, making combat quite frustrating and the sprites' animation is quite slow (at least compared to the C64 version). Note that the game runs on flip-screen mode (as in all the other 8bit versions) but, overall, the game plays well! The sound of this particular version features one of the best and most memorable tunes ever composed for the Amstrad CPC home computers. Note that the CPC version is the only in which the introductory tune continues to play during gameplay (unfortunately without any sound effects). Comparably, its counterparts ZX and C64 versions have only sound effects during gameplay (!)
 
Screenshots
  • Saboteur 2: Avenging Angel
  • Saboteur 2: Avenging Angel
  • Saboteur 2: Avenging Angel
  • Saboteur 2: Avenging Angel
  • Saboteur 2: Avenging Angel
  • Saboteur 2: Avenging Angel
  • Saboteur 2: Avenging Angel
  • Saboteur 2: Avenging Angel
  • Saboteur 2: Avenging Angel
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2009-09-20 20:09:05
WonderboyJoin Date: 2009-09-12
Excellent game! One of the best game scenarios ever made for the 8bits!
 
 
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