Amstrad CPC games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AmstradCPC

Last Duel

Last Duel
GenreShoot em Up
Developer / PublisherUS Gold
Released1989
Media1 x tape
Rating
Graphics:8.0
Sound:6.5
Gameplay:7.0
Overall:7.0
Reviewed byndial
The beautiful Princess Sheeta has been abducted by the Golden Tribe, and you must battle through six levels in your neutron-powered car and galactic hoverplane
 
Review
Last Duel Two planets that are in war with each other. On the planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. They invade later to the peaceful planet of Mu and kidnapped Queen Sheeta. Armed with a vehicle of immense firepower, capable of leaping into the air to avoid ground hazards, you must destroy enemies on the ground and air. Shooting power pods scattered around the level allows the player to increase their firepower. The first level moves at a pretty fast pace and there's a lot of action. Unfortunately the pace of the second level slows down significantly, and it therefore takes a lot longer to reach the end of the level. The game is getting quite difficult at times, as it is way hard to avoid enemy fire or crashing onto the surroundings when trying to pass through very short pathways. Other than that, Last Duel is fun to play and offers plenty (but slow here) of action.

The graphics here are very nice indeed - detailed (especially level two offers some great backdrop details), with effective use of color, but vertical screen-scrolling is rather poor here and thus, the action is quite slow. Note that the C64 port runs smoother, but offers less interesting details at the backdrops. Although the sound effects are irritating in the CPC version, with typical shooting sounds etc, the intro music is rather good. The game would be better if the levels in which you fly the hover-plane were faster and (perhaps) shorter.
 
Screenshots
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
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