STORY / GAMEPLAY
Test Drive II (The Duel) is an action racing arcade game where you will be attempting to run away from police as well as get first place in your race. The game was initially developed and published for the 16bits Amiga and Atari ST. This version is a sequel to the first Test Drive game and has had more features added on to the overall design. You will view the game from a first person perspective allowing you to see everything that is on the other side of the windshield. The vehicles that you will use in this version of Test Drive will be a Ferrari F-40 and a Porsche 959. The background is no longer just a brown rocky cliff and the scenery has been done with several different sceneries like forests and mountains. There are also a lot of hazards throughout the races that you will have to avoid or they will do some hefty damage to your vehicle. Instead of just having to race against the computer you now have the option to race against time. This allows the player to have several options of game play and with the option to race against time you can get a little practice before you compete against the computer. When competing against the computer you will not only be trying to beat them, you must avoid the police at the same time. Instead of just avoiding police like the previous game, you must complete the race in first to actually win the race.
GRAPHICS / SOUND
The CPC version offers reasonable graphics but inferior to the Commodore version. Although it features nice colors, the car interior design is not that detailed as it could be and looks a direct port from the ZX version (once more). Notice the limited car dashboard details compared to the C64 version. For example, the CPC uses an electronic speed and rpm indicator (easy to design and depict its functionality), while the Commodore has the original mechanical versions! That detailed feature is taken from the original Amiga (and ST) version. Also the CPC version fails to offer a few other details at the background (i.e. road signs, mountain landscapes etc), found only on the C64.
Sound is basic featuring chunky engine and car-crashing effects, while the Commodore uses much better sounds during gameplay (not to mention the excellent original intro theme found on the Commodore version which is missing on all other 8 bit home computer version).