Match Day II is a soccer game and the 1984 Match Day's sequel. The game was released in 1987 for the Amstrad CPC, ZX Spectrum, MSX and Commodore 64 home computers.
STORY / GAMEPLAY
Match Day II is a soccer game so the main purpose is (what else?) to win! It includes a league between 8 fictional soccer teams (Ritman Utd,Soccerama,Bombay Mix,Darnell City,Ocean Blues,Legs Eleven,Kevs Cosmos,Stevens FC). The new gameplay features a 'Kickometer' which will help you (or not) strike your kicks and headers. The higher the meter, the faster (and longer) the ball will go. OK, the original Match Day is surely good but the sequel is even better. It's more playable though its slow pace. More on that, the computer (opponent) team is virtually perfect (computer teams get very tough to win in higher levels) and this makes Match Day II frustrating at times. But the game is good enough to capture your interest, even today.
GRAPHICS / SOUND The CPC version is colorful with some nice touches on the pitch. It has brighter visuals than the C64 and ZX versions and the pitch is depicted with the correct green color. Overall, the graphics are functional rather than superlative, and better defined than the original. The sprites are well drawn and move relatively smooth though the gameplay remains quite slow at all times. The CPC version has a good in-game music theme (right before the kick-off) and some basic sound effects!
CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.