The Sacred Armour of Antiriad developed by Palace for Amstrad, Spectum and Commodore (known as Radwarrior) on 1986.
STORY/GAMEPLAY The two major powers had been working secretly on Anti-Rad suits, that would render the user invulnerable to conventional and nuclear weaponry. When one found out what the other was doing, it was enough to tip the delicate balance. The first nuclear missile was launched. The war raged merely for a moment, but smoke and debris lingered high in the atmosphere and plunged the planet into a nuclear winter which lasted many hundreds of years. Centuries passed, and from the chaos emerged a new race of men, strong and hardy. They led a simple and peaceful life, farming, hunting, and telling tales round their fires at night. Stories drew from distant memories of a volcano which loomed over the half buried remains of an ancient city. Suddenly, their lives were darkened by evil invaders, from a far off world. Their weapons were sophisticated and they showed no mercy, the people fought bravely, but against such might they stood little chance! All those that remained after the slaughter were put to work mining the planet's reach mineral resources. One male, Tal, stood out as a champion, he was chosen as the last hope, the man who would save the race. So Tal has been sent on a quest, to find the last remaining blueprint of The Armour, a Sacred scroll, outlining the magic it can perform. He must search the forests, find the suit, and use its power to destroy the central generator of the tyrants.
GRAPHICS/SOUND The graphics on the Amstrad CPC version are simply brilliant, and I believe they are better than any other 8bit home computer. The colors are nice and the level details followed by the fine character animations, are pleasant. Although the frame-rate falls significantly when a large number of enemy sprites move on screen, the game is still playable enough I think. The effects are solid gunshots fulfilling their purpose, but doing little to enhance the game (similar to the ZX Spectrum 128k version). But the opening soundtrack is a real masterpiece for the CPC! It is so cool and probably one of the best intro themes found on a CPC title!
CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.