A successor of “Phantomas Saga: Infinity”. It is a jump and run game arcade platform released on Amstrad CPC and Spectrum ZX on 2009.
Phantomas Tales #1: Marsport, it's an arcade platform game in which you must collect 20 containers filled with gold, avoiding the enemies in your path by jumping above them! The game followed the story of its predecessor "Phantomas Saga: Infinity", but this time with better graphics. Since inaccurate jumping was the major drawback of the first game, the controls now are pretty much responsive.
The graphics are colorful on the CPC but a bit blocky. Sprites are nicely animated and move fairly fast on screen (the game runs in flick-screen mode though). The 128k ZX Spectrum version is almost identical to the CPC except the colored sprites found on the Amstrad port. The sound features a cute intro theme as well as a few sound effects along with a nice in-game tune.
CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.