Amstrad CPC games list! 
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8bit Consoles: 58
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
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Game info


GenreArcade Platform
Developer / PublisherBally Midway / Activision
Media1 x tape
Reviewed byndial
Rampage is a 1986 arcade game by Bally Midway, in which players take control of gigantic monsters trying to survive against military forces while destroying all city buildings! The game was ported to the Atari 2600, Atari 7800, Atari Lynx, Atari 8bit, Atari ST, Commodore Amiga, Commodore 64, MS-DOS/IBM PC, ZX Spectrum, Amstrad CPC, NES, and Sega Master System.
RampageAfter a bizarre experiment went wrong three common people were transformed into giant monsters (a fifty-foot Gorilla, Lizard or Wolfman), and now you can pick one of them and terrorize the city! In a desperate battle for survival, you climb the skyscrapers and smash the walls with your fists, searching for edibles that appear behind the shattered windows. Grabbing inedible such as TVs and toasters, will inflict some damage on you (your stamina is indicated by the energy bars at the top of the screen. Up to three players can play at the same time. Damaged buildings will eventually collapse into rubble, but leap off when the foundations start to give away - getting trapped in the failing masonry will weaken you! The nation's military and police forces might also bent on your destruction, so try to avoid (or punch) the troops who fire from the windows, and the gunship helicopters that are constantly circling overhead. You can also punch - and be punched by - your fellow monsters. If you lose all your energy, you revert back to human form and, hiding your nakedness as best you can, shuffle off-screen embarrassment.
When a whole block of buildings has been demolished, a new city block appears, ready to be flattened. There are 50 cities, and the monsters spend three days in each one, making 150 different screens!
The game is a joy to play, either in two or three player mode or in single player (the cp controls the other two), offering addictive gameplay and easy enough controls.

Graphics here are colorful and the city blocks are nicely designed, mostly resembling the original (arcades) version. Sprites are nicely drawn and animated, sometimes in a funny way in such, when you fall accidentally from a building the beast closes his eyes etc. The action is not that fast, but overall visuals are pleasant.
Sound is nice too, offering a few SFX (such as when punching an opponent monster, when damaging or flattened buildings) whilst to there is a nice (but rather repetitive) soundtrack during gameplay.
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Sound samples
Intro music:  In-game sound:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
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