Amstrad CPC games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AmstradCPC

Kung-Fu Master

Kung-Fu Master
GenreBeat em up
Developer / PublisherData East
Released1986
Media1 x tape
Rating
Graphics:7.5
Sound:7.0
Gameplay:8.5
Overall:8.0
Reviewed byndial
An excellent side scrolling beat em up released for the arcades on 1984 by Irem and ported to several 8bit platform (Amstrad CPC, ZX Spectrum , Commodore 64, Atari 2600/7800, Nintendo NES) in 1986.
 
Review
Kung-Fu MasterYou control Keiji Thomas, a young Kung-Fu master whose mission is to rescue his kidnapped girlfriend Sylvia by the evil Mr. X! His girlfriend is taken into the last floor of a temple, and Thomas needs to fight his way to the top. You must fight through five side-scrolling floors full of enemies to rescue her using your punches and kicks. Enemies vary from young Kung-Fu students to masters, so you mission is not easy. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. Each floor features a few deadly spots too such as deadly exploding pots dropping as you walk each floor (not to mention dragons appearing breathing fire, and snakes roaming around!). At the end of each floor (just before you get into an elevator - for the CPC version, and stares for the C64!) you will face a level boss who's abilities are getting higher as you progress to the top. On the top floor resides Mr. X himself.
Kung-Fu Master is a great action fighting game, offering great fun but a lot of difficulty as you progress. Nasties can sometimes overcrowd the screen (coming continuously from left and right, along with dropping exploding pots which makes your lifespan rather short...

The game looks and plays pretty good on the CPC version, but is a bit slow compared to the C64 (and 8bit consoles) version. Colors are nice and bright whilst sprites move smooth.
I really liked the intro music too, although there are only a few sound effects during gameplay (whilst the C64 and ZX (128k) versions offer some nice tunes during gameplay).
 
Screenshots
  • Kung-Fu Master
  • Kung-Fu Master
  • Kung-Fu Master
  • Kung-Fu Master
  • Kung-Fu Master
  • Kung-Fu Master
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2019-05-02 09:01:22
alex76grJoin Date: 2017-03-19
Ώρες ατελείωτες με αυτό το παιχνίδι. Πολύ δύσκολο σε ορισμένα σημεία.
 
 
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