Nebulus, is a computer game with some distinctive unique features in its scenario, published by Hewson in the late 1980s for the Spectrum ZX, Amstrad CPC, Commodore 64, Commodore Amiga, <a href='http://retroshowcase.com/index.php?id=AtariST&p=games&gameid=118&model=Atari ST' class='tableData'>Atari ST</a>, <a href='http://retroshowcase.com/index.php?id=Archimedes&p=games&gameid=118&model=Acorn Archimedes' class='tableData'>Acorn Archimedes</a> and <a href='http://retroshowcase.com/index.php?id=PC&p=games&gameid=118&model=PC (MS-DOS)' class='tableData'>PC (MS-DOS)</a> home-computers.
Nebulus is a platform game with some distinctive unique features. Your character, a small green creature called Pogo, is on a mission to destroy eight towers that have been built onto the sea.
The actual game play happens at each tower in turn. Pogo starts from the bottom and has to find his way up to the top. The towers are cylinder-shaped and have ledges on their outside, either horizontal, forming stairs or connected by elevators. Along your way there are several nasties flying or jumping around (mainly bouncing balls) and, when contacting them will throw you instantly at a lower ground or directly to the sea. Also note, there are a few platforms that do not handle your...weight, so easily fall all the way down. Ok, although gameplay is quite interesting, we deal here with one of the most difficult games to-play! I think that, the 3 lives given are way too short...
The CPC version is colorful with nicely animated sprites. Gameplay area is small though but still good enough to play. It also features an excellent intro music (it's fun to listen to it even now!) and good sound effects. Note that music is also offered during gameplay, in contrast to the C64 and ZX versions which has only in-game sound effects.
CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.