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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
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Game info

F-16 Combat Pilot

F-16 Combat Pilot
GenreFlight Sim
Developer / PublisherDigital Integration
Media1 x tape
Reviewed byndial
Take control of the World's finest multi-role aircraft, from ground attack to air interception missions. One of the best combat flight simulators released for its time, in which the instruments and flight dynamics of an F-16 are fully featured and modeled!
F-16 Combat PilotIn this 3D jet flight simulator, tactics and combat maneuvers - all are captured completely. Probably one of the best war flight sims on the home computers. Note that the flight dynamics is one of the most accurate for its time. For example, when landing, you should use your AoA (Angle of Attach) indicators in order to get a successful landing (a feature not simulated on most other flight sims at the time!). You pilot the F-16C in assignments as diverse as dogfights, bombing raids or reconnaissance missions. It is up to you to plan your flight route by setting waypoints on the tactical map prior to take-off (not found on the C64 cassette version though); you can also select the armament of your plane. As you advanced with your missions (staying alive of course), you may advance to Mission Commander which gives you the opportunity to control a squadron of other pilots which could be assigned missions by you!
Due to limitations in processor speed, memory, disc capacity and cassette loading time, there a few compromises made in order to produce an 8bit version of F-16 Combat Pilot game. The most significant missing (but found in the 16bit versions only) are the following:
  • The following weapons are not avaitable: Mk 83 1OOOlb bomb, Mk A4 2OOOlb and Snakeye bomb.
  • The zoom thermal image is not available tor Maverick AGM-65D operation
  • There are no intelligence reports during the pre-flight briefing.
  • Setting waypoinls on the pre-flight briefing map does not display your flight path.
  • The air-to-air radar does not have Single Target Track (STT) mode.
  • The air-to-air ground radar does not have a Ground Target Track (GTD mode).
  • There is no digital artificial horizon option on the MFD'S.
  • Only one enemy aircraft may be tracked on the Up Front Control panel.
  • There are no left, right or rear views from the cockpit
  • Call-signs have no purpose.

As in all 8bit conversions, the CPC here offers pretty good visuals, although there is not much detail in the 3D environments (such as no bridges, rivers etc) in the simulation. Wire frame graphics are used throughout (3D objects not filled with any color). The cockpit though is detailed and colorful, depicting most of the instruments found in an F-16C. Notice the small differences between the CPC and C64 version of the cockpit view. The last depicts a few more details mainly in order to give a more 3D perspective. Still flight dynamics of an F-16 are fully featured and modeled, while the cockpit instruments are fine modeled and up to the 8bit hardware capabilities (mentioned above). As expected, the frame-rate is low, which is normal for a 3D graphics-based game release on the 8bit Amstrad (and the Commodore, Spectrum ZX) but the playability is acceptable here.
The sound is quite sparse and basic, and limited to engine thrusts and cockpit alerts (which sounds pretty good though!).
  • F-16 Combat Pilot
  • F-16 Combat Pilot
  • F-16 Combat Pilot
  • F-16 Combat Pilot
  • F-16 Combat Pilot
  • F-16 Combat Pilot
  • F-16 Combat Pilot
  • F-16 Combat Pilot
  • F-16 Combat Pilot
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
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