Amstrad CPC games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AmstradCPC

1943 - The Battle of Midway

1943 - The Battle of Midway
GenreShoot em Up
Developer / PublisherGo! / Probe
Released1988
Media1 x tape
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
1943: The Battle of Midway is an absolute classic arcade shooter game released by Capcom in 1987 and converted by Probe to the Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum home-computers. The game was also released for the Nintendo NES and NEC PC-Engine/Turbografx consoles.
 
Review
1943 - The Battle of MidwaySTORY / GAMEPLAY
The game is the sequel to the arcade smash 1942 and has you once again fighting over the oceans during the Second World War. The game is set in the Pacific Theater of World War II, off the coast of the Midway Islands. The goal is to attack the Japanese Air Fleet that bombed the American Aircraft Carrier, destroy all Japanese Air and Sea forces, fly through 16 tough levels, make your way to the Japanese battleship Yamato and destroy it. The gameplay is a typical bird's-eye bottom-to-top shoot 'em up. You must shoot anything that moves and avoid being hit by enemy projectiles. Same story, same action as its predecessor actually. It is difficult to progress though, as it is hard to avoid the enemy fire and (once again) due to its somewhat loose controls.

GRAPHICS / SOUND
The CPC conversion offers great visuals using a better color palette and more details compared to its counterparts C64 and ZX. Just have a look how the sea-waves are smartly drawn, the shadows of the airplanes when flying low, etc! But the sprite and screen animation does suffer (compared the other two 8bit ports) which makes the gameplay a bit sluggish. These kind of games should run smoothly at any cost and the CPC conversion does not offer that. As far as the sound, the game features a nice tune during playing and a few typical sound effects.
 
Screenshots
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2010-03-17 17:50:19
FreddyJoin Date: 2009-09-07
Tough game but nice shooter! I like the smooth animation on the C64 but also the colors on the CPC.
 
comment on 2010-03-17 17:54:20
ndialJoin Date: 2009-06-03
All three versions are great!
 
comment on 2010-03-22 20:57:49
WonderboyJoin Date: 2009-09-12
CPC had better colors but Commodore had fluid animation! I do prefer the CPC version though...
 
 
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