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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
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Stardust - Amiga
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Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
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Metroid Prime 2 - GameCube
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Game info
AmstradCPC

Aventures de Moktar

Aventures de Moktar
GenreArcade Platform
Developer / PublisherTitus (France SA)
Released1992
Media1 x tape
Rating
Graphics:7.0
Sound:6.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Aventures de Moktar (also known as Titus the Fox ) is a very addictive arcade platform released in France at 1992 and re-released internationally as Titus the Fox only for the Amstrad CPC, Commodore Amiga, Atari ST, PC (DOS) and Nintendo Gameboy systems.
 
Review
Aventures de MoktarThe game was released in 1992 with the name Lagaf': Les Aventures de Moktar - Vol 1: La Zoubida for the 8bit Amstrad CPC home-computers in France and later re-released the international version for the Amiga, Atari ST, PC DOS and Gameboy as "Titus the Fox" using a fox as the main character. You should rescue Suzy who's been kidnapped on the other side of the Sahara desert, and get her back by advancing through 15 levels. You must avoid or throw objects on dogs, construction workers, giant bees and similar creatures. Although you travel unarmed, weapons can be found along the perilous route to little Foxy! Boxes, rocks and so forth lie on the ground and by pulling down and pressing fire while standing over such an object causes you to pick it up and ready to be thrown to your opponents! There are also entrances to secret rooms and passages you should locate to aid your progress. More on that, more important than all other bonuses found in your quest, are the brass lamps. Take a lamp and the fellow genie inside will grant you the access code for the particular level you're currently exploring! Just try to remember (or better, write down) the given code, once you lost all of your precious lives! Overall, the games looks and plays good, and I must admit that the difficulty level is set at an addictive level. A classic action platform and very addictive too!

The game on the Amstrad CPC has very nice graphics, with beautiful and colorful backgrounds, although the frame-rate with its eight-way scrolling suffers a little while moving around, but this is normal for the CPC hardware with so much detail in graphics. Backgrounds themselves are fine, nothing to complain about or to get overly excited for that matter.
On the negative side, sound is weak, offering a rather repetitive Arabian-style tune during gameplay only (no sound effects).
 
Screenshots
  • Aventures de Moktar
  • Aventures de Moktar
  • Aventures de Moktar
  • Aventures de Moktar
  • Aventures de Moktar
  • Aventures de Moktar
  • Aventures de Moktar
  • Aventures de Moktar
  • Aventures de Moktar
  • Aventures de Moktar
  • Aventures de Moktar
 
Sound samples
Intro music:  In-game sound:
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2010-03-17 19:45:48
FreddyJoin Date: 2009-09-07
Great platform, great graphics on the CPC (I liked it on the Amiga too!)
 
 
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