Amstrad CPC games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
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Metroid Fusion - GBA
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AmstradCPC

Night Hunter

Night Hunter

GenreAction Adventure
Developer / PublisherUbi Soft
Released1991
Media1 x tape
Rating
Graphics:9.0
Sound:9.0
Gameplay:9.0
Overall:9.0
Reviewed byndial
Dracula is in trouble (this time) and must defend his precious...(dead) existence. Night Hunter is an action platform game from Ubi Soft, originally created for the Atari ST computers in 1989 and released later on the Amiga, Amstrad CPC, Sinclair ZX Spectrum and DOS. There is also a C64 "preview" unofficial version that includes in-game music.
 
Review
Night HunterSTORY / GAMEPLAY
Night Hunter exploits the adventure of Dracula hunted by Von Helsing, a gallant vampire killer. The game has ten (10) levels of in which you must collect five keys and three parchments to further proceed. Dracula finds himself trapped inside a castle, fighting other creatures of the night, including... humans! You need to always feed by biting humans and drinking their blood to replenish your blood supply, otherwise you'll be left for dead! The game's objective is split into different levels each one including 20 panels. To go from one level to another, Dracula must collect 8 objects and find a magic door (a blue or red one). The 8 objects are 1 scroll, 1 red bottle, 1 cross and 5 keys. Each key enables you to open a door that leads you to other screens of the level. By the time Dracula passes through 5 levels (reaching a town), he has to collect these 8 objects and find the medallion to go to the next level. The enemies vary from armed humans (with arrows, axes, wooden stakes, crosses), rats, to even walking skeletons, flying witches and... priests sprinkling holy water! You will also encounter policemen shooting silver bullets! As the mighty Prince of Darkness, you have the ability to transform into a werewolf and a bat! The werewolf allows you to jump over traps on the floor and on platforms while the vampire bat allows you to fly over water and quickly reach higher areas of the level.

GRAPHICS / SOUND
The graphics are beautiful on the CPC and can be easily compared in quality to the ST and Amiga! The sprites look good and the animation is fast. The sound is limited though to only a few (but adequate) sound effects and there is no in-game music (as in all versions. A nice intro music is also included on the CPC.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Sinclair ZX Spectrum and Amstrad CPC official releases plus an unofficial Commodore 64 preview.
 
Screenshots
  • Night Hunter
  • Night Hunter
  • Night Hunter
  • Night Hunter
  • Night Hunter
  • Night Hunter
  • Night Hunter
  • Night Hunter
  • Night Hunter
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
 
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
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