Dracula is in trouble (this time) and must defend his precious...(dead) existence. Night Hunter is an action adventure from Ubi Soft, originally created for the Atari ST computers in 1989 and released later on Amiga, Amstrad CPC, ZX Spectrum and PC (MS-DOS).
Night Hunter is the adventure of a Dracula being hunted by Von Helsing. The game offers ten (10) levels of gameplay in which you must collect five keys and three parchments in order to proceed between all levels. Dracula finds himself against other creatures of the night though, including... humans. You start from a castle were you need to feed by biting humans to their necks and drinking their blood in order to replenish your blood supply. The enemies vary from armed humans (with arrows, axes etc), rats to even walking skeletons and flying witches! You also have the ability to metamorphose into a werewolf, which allows you to jump over traps in the floor and on platforms, and a vampire bat, which allows you to fly over water and reach other areas of the level quickly. This game is a very good action adventure with the signature of Ubi Soft.
The graphics are beautiful on the CPC and can be compared to the.... ST and Amiga in terms of background and sprite detail (limited of course to its hardware)! The sprites are funny and the animation is swift. The sound is limited though using only a few (but adequate) sound FX with no in-game music, but they are fine. A nice intro music is also included here.
CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.