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|Genre||Shoot em Up|
|Mystical is a vertical scrolling shoot 'em up game but this time with no spaceships or fighter aircrafts. This time you control a magician lord who must locate and bring back all the Great Wizard's missing potions, phials and scrolls. The game was developed in 1990 for the Atari ST, Amiga (OCS), Amstrad CPC and Amstrad CPC+ home computers and a year later it was ported to the MSX and ZX Spectrum.|
STORY / GAMEPLAY
The game's hero is a powerful magician who must travel across hostile lands from the Marsh of Eternal Stench to Eden Garden and look for the Great Wizard's missing potions, phials and scrolls. On the way, he must confront various enemies from monks, trees, animals to even other evil magicians. To help you recover the missing magic, the Great Wizard has allowed you to use his magic against the natives of each location. Each spell found and used along the way has a different effect: some will turn people into frogs while others may transform them into stones, ashes and more! Mystical is a vertical scrolling shoot 'em up, with tons of humor and nice effects. The screen moves automatically and all you have to do is to control your hero in every direction and shoot the bad guys or cast spells at them. You can collect a variety of potions and magic books that will help you in many different ways. Mystical is a nice game, ,it supports a 1 or 2 player mode, but it gets boring after a while due to its repetitive gameplay and its lack of innovation.
GRAPHICS / SOUND
The graphics on the CPC+ are fine and colorful which fond to be identical to the original CPC version! Someone would expect much more from the CPC+ hardware here but it seems this is a direct port from its predecessor. Sound-wise, the game on the CPC+ features a nice main-menu tune and some eerie sound effects during gameplay (missing on the CPC version).
|CPU: ZiLOG Z80 processor clocked at 4 MHz|
MEMORY: 464 CPC+ 64Kb RAM, 6128 CPC+ 128Kb RAM, 32 kb ROM
GRAPHICS: 12bit RGB color palette (4096 colors) supporting 32 colors on screen (16 + 15 for sprites + 1 border). Up to 16 hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
|12bit RGB 4096-colors palette (32 on screen)|
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