Amstrad CPC Plus games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AmstradCPCPlus

Crazy Cars II

Crazy Cars II
GenreArcade Racing
Developer / PublisherTitus
Released1990
Media1 x cartridge
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
In Crazy Cars II you must race as quickly as possible across America with your turbocharged Ferrari F40, pursuing corrupted cops!
 
Review
Crazy Cars IISTORY / GAMEPLAY
Ok, this is a racing game with minor action features so, as every one would expect, the story is quite simple. Driving an exotic sports-car, the almighty Ferrari F40, you travel across America to find evidence that will uncover a group of corrupted police officers involved in grand theft auto business! During the race (or should I say "chase") there are many forks to follow, indicating with arrows at the top of the screen which route is quicker for you. Be careful though because any high-speed collision may cause the car to explode! (No worries! You have an infinite supply of F40s!) Actually, your only real problem is to lose valuable time. There are also lots of road blocks to cope with and you must watch for the police cruisers (namely, the "legal" ones) and stay out of their way (every time you hear sirens closing in!).

GRAPHICS / SOUND
The CPC+ (and GX4000) version offers nice graphics and sound. But I would expect better things here, to be honest, due to the advanced CPC+ graphics hardware! The F40 is nicely drawn and the sprite animation is smooth. The backdrops of the game are more colorful (check the smooth color-gradient in the sky) compared to other 8bit versions, due to the enhanced graphics hardware (4096 colors palette and 32 colors on-screen possible). The sound is adequate, having a "catchy" in-game music but minimal sound effects (i.e. the F40 explosion when it crashes etc). The intro music is wonderful though, featuring a fully digitized rock-style track (which differs from the other 8bit platforms).
 
Screenshots
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Amstrad CPC Plus
 
Hardware information

Amstrad CPC+

Amstrad CPC+CPU: ZiLOG Z80 processor clocked at 4 MHz
MEMORY: 464 CPC+ 64Kb RAM, 6128 CPC+ 128Kb RAM, 32 kb ROM
GRAPHICS: 12bit RGB color palette (4096 colors) supporting 32 colors on screen (16 + 15 for sprites + 1 border). Up to 16 hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
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The Amstrad CPC+ (default) color palette
12bit RGB 4096-colors palette (32 on screen)
 
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