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Panza Kick Boxing
|Developer / Publisher||Futura / Loriciels|
|Media||1 x |
|Endorsed by André Panza, this game brings Thai kick boxing to the home computers and consoles being one of the best fighting games. Panza Kick Boxing released for the Commodore Amiga, Atari ST, Amstrad CPC/CPC+, Amstrad GX4000, NEC Turbografx to name few. The game was re-titled and released later as "Best of the Best: Championship Karate" on the NES, SNES, Game Boy, Mega Drive.|
The game features both single and multi player mode. The single player mode also offers a career game. You start off with a kick boxer having some random - low - physical capacities, namely strength, resistance and reflex. You can train your boxer to improve these stats. You will improve your resistance by skipping-rope, strength by weightlifting and finally your reflexes by kicking moving targets. However, when using keyboard controls, the training sessions are very difficult. Training and boxing opponents makes you stronger and enables you to challenge better boxers. The moving list is huge and count over 35 moves available! There the usual low-kicks, high-kicks, punches, back-fists and a lot more to use. Ultimately, you can challenge the best boxer, André Panza himself - being an actual triple world champion.
The Amstrad CPC+ version features really nice graphics with vivid colors and smooth sprite animations. What is really impressive is the number of available moves for each fighter, all of which are nicely animated! According to the developers, it took two years work to digitize all the blows, falls, foils and to recreate more than 120 combat positions, with the assistance of Andre Panza himself! Pretty impressive that is. The game here looks close to the 16bits Amiga and ST versions, limited of course to the GX4000 hardware.
Sound is fine, offering a nice introductory tune, whilst there are a few nicely composed SFX during gameplay when kicking and punching.
|Some videos belong to retroshowcase.com (indicated); others not|
|CPU: ZiLOG Z80 processor clocked at 4 MHz|
MEMORY: 464 CPC+ 64Kb RAM, 6128 CPC+ 128Kb RAM, 32 kb ROM
GRAPHICS: 12bit RGB color palette (4096 colors) supporting 32 colors on screen (16 + 15 for sprites + 1 border). Up to 16 hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
|12bit RGB 4096-colors palette (32 on screen)|
|comment on 2010-04-25 18:44:19|
|Freddy||Join Date: 2009-09-07|
|Oh nice! Both CPC and CPC+ version looked great! Colorful! The CPC+'s version had similarities to the 16bits, but, of course, in lower resolution...|
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