Apple IIGS games list! 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info



GenreAction Adventure
Developer / PublisherTaito
Media1 x disk
Reviewed byndial
Rastan is a famous hack and slash side-scrolling action game originally released for the arcades in 1987 by Taito. It was initially ported to various 8bit home computers such as the Commodore 64, ZX Spectrum and Amstrad CPC by Imagine Software in 1988. Two additional ports for the 16bit home-computers released in 1990 but only for the IBM PC and Apple IIGS. The game was also released for the MSX2 computers in Japan and the Master System in North America and Europe (both versions featured redesigned level layouts).
RastanRastan, a barbarian warrior is on a quest to find and slay a dragon. Rastan must fight hordes of enemy monsters based on mythical creatures such as chimeras and harpies. Your lives are limited while your health bar will decrease easily as long as you come in direct contact with enemies or their firing. The game consists of six levels, each consisting of three areas.
There are several bonuses and jewels to collect (such as potion bottles that will restore or decrease your health) and also several weapons and power-ups which will be equipped only for a limited time. Gameplay scrolls all over the place as you climb up and down ropes, prance over pits of fire and explore underground caverns. Just watch out for flying limbs!

Graphics are fine here, quite close to the original (arcade) version. The Apple IIGS version offers up to 32-colored screens. Sprites move quite smooth in all eight-directions and the action is fast, but screens scrolls a bit jerky at times, which is rather awkward. The outdoor scenes are nicely drawn, featuring broad landscapes with changing sunlight effects with detail!
Sound is great two featuring the original (arcade) music and several digitized sound FX.
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Gameplay sample
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Hardware information

Apple IIGS

Apple IIGSCPU: 16bit WDC 65C816 running at 2.8 MHz
MEMORY: 256 KB to 1MB RAM built-in, expandable to 8MB, 128 to 256 KB ROM built-in.
GRAPHICS: 12bit RGB palette (4096 colours) supporting 320x200 with 16, 256 colors, 640x200 with 2, 64 colors
SOUND: Ensoniq 5503 Digital Oscillator Chip, 8-bit audio resolution, 64 kB dedicated sound RAM, 32 separate channel (software paired them into 16 stereo voices)
The Apple IIGS (default) color palette
12bit RGB 4096-colours palette (16 on screen and up to 256)
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