Apple IIGS games list! 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info


GenreAction Strategy
Developer / PublisherInfogrames
Media1 x disk
Reviewed byndial
Hostages is an action video game developed by New Frontier and published by Infogrames. It was released for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, MS-DOS, MSX, NES and ZX Spectrum platforms in 1988. The game was released as Hostage: Rescue Mission in the United States and Operation Jupiter in France.
HostagesTerrorists of unknown persuasion have taken hostages in an embassy. You, as the team leader, must arrange the deployments of six S.W.A.T. specialists, three marksmen and three DIC (Direct Intervention Combat) troopers. Your team of three marksmen must take up places which will provide covering fire for the DIC men. These positions are given on a map, which also shows where the men are currently stationed. You can toggle between the three teams (Delta, Echo, Mike) with F1, F2 and F3 keys. Positioning the men entails running along the street past the embassy, dodging into doorways to avoid the terrorists'' searchlights (resulting instantly in enemy fire). If one or more of the team gets shot, the game goes on, but with a greater risk of failure since the DIC men need later all the backup they can get. Once dropped of the helicopter, the commandos abseil down the building to gain entry through a window. The marksmen can provide cover at his point as at any time, a terrorist could be lurking in the same window! Ok the embassy has three storey, each with the possibility of hostages and terrorists. Movement is then in corridors like a maze (but corridors are moving in byte-sized chunks rather than a smooth scroll in 3D environments). Any hostages found immediately latch on to you, following you whenever you go. It is important then to clear out the storey quickly and go up to the third which is the extraction point. You then need to lower your men down on ropes, smash your way into the building and set the hostages free one by one. You will be involved in some close range combat, and you need a quick trigger finger and a steady hand too!
Hostages although its rather simple visuals (but great sound) is very addictive. Sneaking, avoiding gun-firing and hiding whenever need so that your team and the hostages to survive is what is all about here. The plethora of paying levels, along with the suspense, is what Hostage's about.

Ok, graphics here are nice, but limited to repetitive details. Technically the game doesn't offer much, but everything look cute and move smoothly. It doesn't offer any special graphics effects. It's really an Atari ST port I thing, so the Apple IIGS port offers limited color palettes and up o 16 colors on screen. Sprites are nicely animated though. Note that he Amiga version looks a bit better here.
The sound is very well executed; small incidental tunes being variations on a theme, all popping up at the right moments to add to or defuse the situation.
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Gameplay sample
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Hardware information

Apple IIGS

Apple IIGSCPU: 16bit WDC 65C816 running at 2.8 MHz
MEMORY: 256 KB to 1MB RAM built-in, expandable to 8MB, 128 to 256 KB ROM built-in.
GRAPHICS: 12bit RGB palette (4096 colours) supporting 320x200 with 16, 256 colors, 640x200 with 2, 64 colors
SOUND: Ensoniq 5503 Digital Oscillator Chip, 8-bit audio resolution, 64 kB dedicated sound RAM, 32 separate channel (software paired them into 16 stereo voices)
The Apple IIGS (default) color palette
12bit RGB 4096-colours palette (16 on screen and up to 256)
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