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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
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Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
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Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Appleiigs

The King of Chicago

The King of Chicago
GenreAction adventure
Developer / PublisherMaster Designer Software
Released1988
Media2 x disk
Rating
Graphics:7.5
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
The King of Chicago was first developed by Doug Sharp on the Apple Macintosh computers, then limited to a monochrome display, using graphics based on digitized images of clay models. The game was then given a complete visual redesign by the in-house Cinemaware art team and published by Master Designer Software initially on the Amiga in 1987. It was then ported to other systems staring from 1988 and was eventually released for the Apple IIGS, Atari ST, PC (DOS) and Sharp X68000.
 
Review
The King of ChicagoScarface Al Capone has been removed for an extended vacation in Alcatraz, leaving his Southside gang in the hands of the dangerous Tony Santucci. Pinky Callahan is a rising mug in the Northside organization, sick of Chicago's bloody civil wars and second in line for the Northside leadership. Ahead of him are the discredited Old Man and his chief advisor Ben; both of whom can be persuaded to stand down...
The action begins in 1931 and ends in 1934, the year leaders of organized crime held a meeting in New York to form the national Syndicate. Pinky thus has three years to establish such a commanding position in Chicago that gang wars are a thing of the past.
King Of Chicago is great, plot is interesting but what really pisses me off is the disk swapping here!

The Apple IIGS version offers similar visuals in quality with the Atari ST. Although running in up to 16 colors on screen, graphics combine beautiful evocative still images with detailed and appropriately grim characters and adding a few extra details to the (Macintosh) original. In some cases during conversations, simple animations are involved such as, leaps and hands moving etc. Also the shooting-gallery or the bombing (!) screens are nicely drawn and animated. Note that the Amiga version (and the Sharp X68000) is superior here in terms of graphics (running in 32 colors) with a few more details.
Sound is also good, offering a fully convincing 30's feel with several tunes.
 
Screenshots
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



16 colors
Apple IIGS



32 colors
Commodore Amiga OCS/ECS



4 colors
PC MS-DOS



2 colors
Apple Macintosh



32 colors
Sharp X68000
 
 
Hardware information

Apple IIGS

Apple IIGSCPU: 16bit WDC 65C816 running at 2.8 MHz
MEMORY: 256 KB to 1MB RAM built-in, expandable to 8MB, 128 to 256 KB ROM built-in.
GRAPHICS: 12bit RGB palette (4096 colours) supporting 320x200 with 16, 256 colors, 640x200 with 2, 64 colors
SOUND: Ensoniq 5503 Digital Oscillator Chip, 8-bit audio resolution, 64 kB dedicated sound RAM, 32 separate channel (software paired them into 16 stereo voices)
read more...
The Apple IIGS (default) color palette
12bit RGB 4096-colours palette (16 on screen and up to 256)
 
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