Captain Blood is a first person perspective sci-fi adventure developed by Exxos and published by Mindscape originally for the Atari ST and later on Amiga (OCS), PC (DOS), Apple Mac/IIGS, CPC, C64 and ZX Spectrum.
STORY / GAMEPLAY Captain Blood was originally designed and released for the Atari ST, having wonderful graphics, sound effects and awesome intro music. You play the role of a games developer, trapped inside his own computer game (quite original huh?). Inside this game, Captain Blood was cloned into 5 different species. Now you must travel across space, visit various planets and discover the rest of his clones in order not to let him transform into a machine forever. You must correspond with a variety of aliens and gain their trust. The communication with the alien species can be accomplished via an icon-based interface known as UPCOM. The UPCOM consists of around 150 different icons, each representing a different concept. As each alien race discovered speaks its own language and reacts differently, you must learn how to negotiate with them by mastering the UPCOM concepts, in a style that suits each race. Captain Blood is a really unique formula, a well executed game that sports some nice graphics, an impressive music and great action and strategy!
GRAPHICS / SOUND The Apple IIGS version offers nice visuals with its colors mostly based on blue, but when you warp into other planets, you can see multiple colors on screen flashing around (but no fractals exist on this version, as in the Amiga and ST versions). The animation is smooth and the interface is quite user-friendly. The sound-FX are all digitized and include a robotic voice that provides you with vital info and instructions through gameplay. The intro music is, in one word, fantastic and it is a short version from the sci-fi music score Ethnicolor, composed by the great musician Jean Michelle Jarre.
In-game music sample:
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