Atari ST games list! 
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Turrican 2 - AtariST
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Game info

Black Hornet

Black Hornet
GenreShoot em Up
Developer / PublisherHi-Tec Software
Media1 x disk
Reviewed byndial
Black Hornet was yet another budget SWIV-clone tribute. The game offered pretty good visuals and a few new to the genre features but offered repetitive gameplay with nothing innovative really to play with. It was available on the Commodore Amiga, Atari ST (1991), Atari 400/800/XL/XE (1992) and Commodore 64 (1992).
Black HornetYou fly a state of the art military aircraft over four different combat terrains (a barren desert, valleys and mountains, sea and - finally - space!). A main feature of this shooter is that, you can increase or reduce your aircraft's height during combat! A shadow is visible on the screen, below the aircraft, to indicate Black Hornet's height relative to the ground. The aircraft can fly under some bridges, provided you to select the correct height. Of course when an airfield or aircraft carrier is encountered you have the option to land.
Another difference between this and every other vertical-scrolling shooter is that your plane carries bombs instead of guns! This means that you cannot kill enemies directly by simply getting them in your line of sight, but you have to get them in the right bomb range, otherwise your bombs will fly over their heads and explode harmless on the ground!
There are several air-to-air and air-to-ground weapons (such as homing missiles, torpedoes, decoy round and radiation missiles) with which you can destroy the enemy forces (aircrafts, ships and ground installations). Black Hornet can be shot down if it receives enough direct hits or runs out of fuel. Points scored from your kills enable you to stop at airfields to restock with a variety of weapons and tip up with fuel and shields. During combat, Weapons can be switched by hitting the Spacebar, and the hit Return to activate one. You can buy any weapons that you can afford, but note that not all weapons are suitable over every terrain. There is also the option to buy the Turbo boost.
The game is nice to play though the action is kind of repetitive with nothing innovative to see. This game is a typical shooter and is recommended only if you're into this genre. Personally I love playing most kind of shooters! If you're a fan of shoot em ups, give it a try.

The Atari ST version features nice graphics and quite smooth sprite animation but scrolling suffers quite often. Overall, it looks similar to the Amiga version (which runs quite smoother). All terrains are nicely drawn, with several details too.
The sound is mediocre though, featuring a rather repetitive music during gameplay. Note that, the ST version does not offer SFX.
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Gameplay sample
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Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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