The MIG-29 Fulcrum is one of the best fighting aircraft so there is plenty of potential in this first-ever flight-sim from Domark. Things start fairly well with a grungy heavy metal intro tune (!) followed by a little screen showing the Mig flying over the Kremlin. You may select a mission from the six available one of which is a training flight where a crash returns you to the runway (in all other missions, a crash is fatal!). The other five missions include sub-hunting in the Arctic, dog-fighting with Chinese fighters over the Great Wall (!), attacking bridges, trucks and SAMs sites and a final multi-role scenario destroying a nuclear power plant in the desert. But in order to reach the last mission, you must accumulate 500 points before! The cockpit interior is much like the real Fulcrum, having systems such as HUD, weapon selection and engine controls (familiar from other flight-sims). You may use either joystick or mouse to control the aircraft. The game fun to play although the limited action, restricted scenarios and no expansion disks.
Although you get a lovely picture depicting each mission scenario before starts, the out-of-cockpit graphics are on the minimal side; deserts, ice fields or night landscapes according to missions are depicted in simplicity without any texture mapping as expected at least on the Archimedes. The Atari ST cpu performs better here than the Amiga but worst (as obvious) than the Acorn Archimedes, the last being absolutely awesome (pretty fluid animation). Note that the ST uses 16 colors here while both Amiga and Archimedes are using 32 (but actually the differences can be visible only in the static screens between the missions!). The sound is fair, having as said, a nice intro tune but just a few non digitized sfx (engine, gun/missile firing, explosions)