Atari ST games list! 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info

MiG-29 Fulcrum

MiG-29 Fulcrum
GenreFlight Sim
Developer / PublisherDomark
Media1 x disk
Reviewed byndial
A combat flight simulation game released by Novalogic in September 1998. It uses the same game engine as F-16 Multirole Fighter.
MiG-29 FulcrumThe MIG-29 Fulcrum is one of the best fighting aircraft so there is plenty of potential in this first-ever flight-sim from Domark. Things start fairly well with a grungy heavy metal intro tune (!) followed by a little screen showing the Mig flying over the Kremlin. You may select a mission from the six available one of which is a training flight where a crash returns you to the runway (in all other missions, a crash is fatal!). The other five missions include sub-hunting in the Arctic, dog-fighting with Chinese fighters over the Great Wall (!), attacking bridges, trucks and SAMs sites and a final multi-role scenario destroying a nuclear power plant in the desert. But in order to reach the last mission, you must accumulate 500 points before! The cockpit interior is much like the real Fulcrum, having systems such as HUD, weapon selection and engine controls (familiar from other flight-sims). You may use either joystick or mouse to control the aircraft. The game fun to play although the limited action, restricted scenarios and no expansion disks.

Although you get a lovely picture depicting each mission scenario before starts, the out-of-cockpit graphics are on the minimal side; deserts, ice fields or night landscapes according to missions are depicted in simplicity without any texture mapping as expected at least on the Archimedes. The Atari ST cpu performs better here than the Amiga but worst (as obvious) than the Acorn Archimedes, the last being absolutely awesome (pretty fluid animation). Note that the ST uses 16 colors here while both Amiga and Archimedes are using 32 (but actually the differences can be visible only in the static screens between the missions!). The sound is fair, having as said, a nice intro tune but just a few non digitized sfx (engine, gun/missile firing, explosions)
  • MiG-29 Fulcrum
  • MiG-29 Fulcrum
  • MiG-29 Fulcrum
  • MiG-29 Fulcrum
  • MiG-29 Fulcrum
  • MiG-29 Fulcrum
Gameplay sample
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Comparable platforms
Acorn Archimedes
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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