It's nearly two years since its predecessor "James Pond" first arrived (back in 1990) initially on the Amiga computers, scoring a massive 9 out of 10 in all major video-game magazines of the time. The story begins with Dr Maybe (!) who's holding a toy factory to ransom in the North Pole (Santa's toy-factory actually), intent on causing a present-less Christmas for everyone! The nasty piece of work has been manufacturing a range of lethal playthings in an attempt to take his revenge from the previous game story. He'll succeed too, unless James (our little fish-Bond hero) steps in!
Equipped with a high-tech robot suit, it enables him to expand his torso to preposterous lengths of height! This comes in extremely handy during gameplay as very often you have to reach ledges and grip on with your ... fishy fingers!
Find loads of power-ups too. Hostile creatures lurk in these levels, and they come in many forms. There are no weapons in the game, so James must jump on them to defeat them. The whole action takes place in rooms fully decorated with huge toys, candies etc. Ok, the action is stereotypical platform mayhem and basically you've got to run, jump, squash, stretch (!) and generally splash your fins around, defeating baddies and killing massive mothers every two stages or so, in a joyful and way colorful wrap!
The graphics are pretty good here, colorful and the action is fast although there a major frame-rate problems here (some found on the enhanced STE version too despite the use of the Blitter chip). The game visuals are comparable to the Amiga (OCS) and PC versions though there are some background details missing in all stages. The ST version offers up to 22 colors on screen while the STE version uses up to 30 colors (surely more shades at the backdrops coloring). Note that the STE version runs a bit smoother (Blitter chip).
Sound is good, offering all of the original (Amiga) tunes during gameplay though no sounds FX.