Atari ST games list! 
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Game info

Cisco Heat

Cisco Heat
GenreArcade Racing
Developer / PublisherIce Software / Image Works
Media1 x disk
Reviewed byndial
In Cisco Heat you tear along the streets of San Francisco in a five-levels race against fellow police officers!!! The game was originally released for the arcades by Jaleco in 1990, and ported to the Commodore Amiga, Atari ST, Commodore C64/128, Amstrad CPC, Sinclair ZX and PC (DOS/Win) in 1992.
Cisco HeatA charity race is set in the streets from the California Highway Patrol, in order to find the best police driver (!).
Unfortunately, the infamous tram system seems to have total disregard for the race, and insists on trying to operate its usual service. Not only that, but the law-abiding public can be found non-chalantly trundling along the bumpy roads in their sedans...
The car has only two gears, High and Low (can be switched by pulling up or down and pressing fire on your joystick), enabling you to reach speeds of around 200Kmh (170Mph). You start the race by choosing between two police cars, an old-style 70s Ford or a modern 90s Nissan ZX roadster. During the race, the only 'weapon' you have is your...horn! You can honk until cars ahead move out of your way (but this is not quite effective...). Oh, one last thing.... while dodging the trams and the traffic you also have to be ready for some 45 degrees slopes and 90 degrees bends (that is why, San Francisco is being chosen!) And remember, avoid driving in the middle of the road as much as possible because most of the annoying objects found on your way are in there (such as construction signs, oil leaks etc!). The corners were Cisco Heat's primary claim to arcade fame, an effect that marked it out from the other car racing coin-ops.
Well Cisco Heat has a rather amateurish feel to it, it is far too short to provide a decent amount of joy and in no way competes with similar racers such as, the Lotus series (by EA). But as an original (and quite famous) arcade title, we had to include this game to our taste.

The Atari ST conversion is technically good compared to the arcade in terms of graphics and sound but some unique graphics details are missing (as in all other home-computer versions). The graphics are colorful, and although fail to offer a 3D feel of the trucks and cars you overtake (and surroundings i.e. buildings, trees), the game here runs even faster than the Amiga version! Both road and hills move along quite fast but the vehicles are poorly animated. Note that the game on the ST runs in a smaller gameplay area than the Amiga.
The ST conversion offers some good sound. The introductory and in-game music is nice and for some reason I like it more than the Amiga game (although both versions offer a repetitive in-game tune)! During gameplay there are several sound FX including police sirens and engine roars etc (but not sampled here).
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Gameplay sample
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Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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