Atari ST games list! 
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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info



GenreShoot em Up
Developer / PublisherElite
Media1 x disk
Reviewed byndial
Commando is one of the most enjoyable (and difficult) vertically scrolling arcade shooters, originally released on the arcades in Japan by Capcom in 1985 as "Wolf of the Battlefield" (translated), and ported to the 16bit Amiga, Atari ST, PC (DOS) and almost on every <a href='' class=' tableData'>8bit home-micro computers </a> and video-game consoles by Elite Software by 1989.
CommandoCommando is a classic vertical scrolling shoot em up (with top down view) in which you control a commando (!) named Super Joe, killing anyone that gets in your way on the rebel territory. Your weapons are simple and effective: an M60 machine gun and your precious grenades. Grenades are limited though, while way too effective when a bunch of enemies are coming towards you, and can be found near enemy posts inside military boxes. But note, grenades can only be thrown forward, which is rather frustrating. Enemies appear from all parts of the screen and even from foxholes and behind sand bags shooting like frenzy (but no worries, no surprise here, they are visible during gameplay (even when hiding behind the sand bags). As you progress the (overall six) levels get tougher, featuring greater number of enemies on screen, including passing military vehicles ready to crash you! Oh and do not forget to rescue fellow commandos captured by the enemy too. Really addictive gameplay here, that keeps you coming back for more even nowadays, although its progressive difficulty!

Commando features really cute graphics for its age, without having to fill the screen with impressive details. The coin op conversion from Elite Software is nearly perfect on the 16bit home computers (its great on the 8bits too) featuring most of the original level details. The Amiga and ST versions offer smooth and fast sprite animation. Both 16bit versions are identical in terms of graphics.
The in-game sound is good too, having the original music and sound FX (gunfire, grenade explosions etc) but, I must admit that the 8bit introductory and gameplay tunes feel better than the 16bit ports! The Amiga and ST version play a small and repetitive tune whilst the Amstrad CPC, ZX Spectrum (128k) and C64 offer a full-length music during gameplay!
  • Commando
  • Commando
  • Commando
  • Commando
  • Commando
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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