Double Dragon II: The Revenge is the second game in Technos Japan's Double Dragon series of side scrolling beat 'em ups and converted in 1989 by Virgin Mastertronic to the 16bit Amiga, Atari ST, PC (MS-DOS) and the 8bit Amstrad CPC, Commodore 64 and Spectrum ZX home computers. The game was also released for the Nintendo NES (by Acclaim Entertainment), SEGA Mega Drive / Genesis (by Palsoft) and NEC PC Engine (by Naxat Soft) video game consoles.
STORY / GAMEPLAY The arcade version of Double Dragon II is essentially a reworked version of the original Double Dragon, using the same engine and redrawing most of the game's graphics. The main change in the game is the replacement of the original game's punch and kick configuration in favor of a two-way attacking system (Left Attack and Right Attack) similar to one of Technos's previous beat 'emup game, Renegade. The objective is to avenge Marian's death (the girl that was kidnapped on the first game). There are four different stages to fight through that include a heliport, a lumber storehouse, a corn-field, and the gang's main hideout. All the enemy characters from the first game are back, with some of them given some makeovers such as different hairstyles or physical features, as well as some new attacks. Although its "great" name, the overall gameplay is nothing special to speak of. It gets a bit frustrating as mostly you will find yourself surrounded by several bad guys, looking to kick or punch you heavily! And more on that, you can only hit, walk or jump either from left to right (which will leave your back uncovered most of the times). Other than that, Double Dragon II (and the whole series actually) is a pretty much decent game and surely you should give it a try, just to remember the good old gaming days.
GRAPHICS / SOUND The Atari ST version features decent visuals and well animated sprites (note that the game does not run on the more advanced STE). The game's graphics use up to 16 colors on screen while the gameplay window is smaller (much like the MS-DOS version) compared to the Amiga version. But, considering that the original (the arcade) version uses almost the same color palette, this is a rather good looking conversion. The sprites move fast and the screen scrolling is quite smooth. Soundwise, the ST version offers some sampled sound effects when running on 1MB STs, while there is a brief sampled tune playing during each level loading!
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).