Double Dragon 3: The Rosetta Stone is the third installment in the famous Double Dragon beat 'em up series. Again, a Double Dragon title offers a great two-player fun but this time fails to keep our interest high due to its "already seen, already played" style.
STORY / GAMEPLAY In Double Dragon 3 there's no "girl" to rescue! This time the Lee brothers must discover the lost "Rosetta Stone" as per an old woman's named Hiruko request (this old lady looks like a witch actually). To accomplish this, both brothers must battle their way through hostile areas against numerous enemy gangs (badass martial artists), from New York to Beijing! Once the guys spot and get the stone, they must return it to Hiruko, who must keep a promise she made and grant the Lee brothers with a part of the stone's fortune. Ok, the storyline has changed a lot compared to the game's predecessors, but the gameplay remains equally ... predictable! The backgrounds and the enemies have changed as well (to a more advanced level) but the rest of the game has nothing new to show. Obviously there are a few extra features, such as weapon power-ups and some additional moves but most of them seem to do very little. Nevertheless, the game is fun to play, especially when is played in two-players mode, much like the older titles.
GRAPHICS / SOUND The graphics on the Atari ST look ok, with nothing really special to talk about. The 3rd Double Dragon on the ST computers surely has better visuals than its predecessors with detailed backgrounds and characters that look pretty close to the Amiga and PC versions. The ST version also uses 16 colors on screen and it sometimes suffers on the frame rate sector. The Atari ST sound has a nice intro music but unfortunately no in-game music at all! Also, the sound effects of the game are not sampled (and I guess this is odd since the ST version could -and should- have sampled sounds as the Amiga and the PC).
In-game music sample:
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CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).