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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info


GenreArcade Platform
Developer / PublisherThalamus
Media2 x disk
Reviewed byndial
Creatures is an arcade platform game initially released for the Commodore 64 (being the last big game to come out for this old 8bit computer)and later developed for the more advanced 16 bits, the Atari ST (1992) and the Amiga (1993). The game was followed by Creatures II: Torture Trouble a year later.
CreaturesThe aim of the game is to help Clyde exterminate all the unfriendly repulsive earth-riders slime. Clyde is a creature that comes from a distant planet named Blot, which was abandoned in order to reach a new home-planet, the Earth. In order to rid the new home of all the nasty creatures found, Clyde must collect the various potions which will buy him the weapons he needs. The main gameplay is rather simple including dodging, shooting and collecting small creatures to make a potion with. It is sometimes tricky to find the exact right spot to get your jump in. Fortunately, once you have conquered and progress to a next level, there is a shop waiting for you, in which you can upgrade your weapons and health status.
The game is no piece of cake though and that gives it lastability. This is thanks in to the torture screens which require a bit of problem solving rather than mere joystick dexterity to see you through. Those screens are quite nasty (and sick) I think, in which a single Blotian is about to be brutally tortured, but fortunately is you the one who can save him (well, if you find the right way)! If fail to save the little fella soon, then torture begins, and the whole scene is brutally (but technically, nicely) animated.

Graphics are pretty nice here and there are several more details than the original Commodore 64 version. The game has matured beautifully onto the Atari ST (and the Amiga). The ST version offers a great number of on-screen colors (using programming tricks) which found to be from 16 to around 45 in number. Both versions have equally good visuals and it's hard to find differences. I really liked the smooth background coloring here whilst sprites and other details are very well drawn too. Note that in the Amiga version, screen scrolling follows player's direction in contrast to the ST version which runs in flip-screens. Sprites move nicely too, and although there are a few slowdowns on the ST version, the game is very playable.
Sound is good too, having a nice introductory theme while there are several SFX during gameplay. The ST version support either music or SFX whilst the Amiga version offers both simultaneously.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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