Atari ST games list! 
Total reviews!
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16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info


GenreAction Adventure
Developer / PublisherRealms / Hewson
Media1 x disk
Reviewed byndial
Onslaught brings together furiously fast battling action and binds it up with a strategic map. It's good looking, sounds great but plays hard though! Released only for Commodore Amiga, Atari ST, PC and Sega Megadrive/Genesis.
OnslaughtIn the Land of Gangore, a place of six separate kingdoms, you're a warrior with strength of an army, and an appetite for fame. The land is too hostile though, and every kingdom is under different rule and each with its own army trying to defeat and take over the surroundings. You start your quest by selecting one of the neighboring kingdoms to battle with. Each kingdom has its own ruler with his own special statistics. Your opponents also have a Wizard Lord rating to let you know how hard it will be to defeat each ruler in mind duels! Minions ranging from robbers to...undead, attacking in hordes on you! At each stage you must reach at the very left where your enemy's banner is held. During your quest, Magical relics and scrolls can be collected from fallen enemies, as well as weapons they drop which can be used too. Apart of the evil nasties, there are other dangers scattered around, such as... mines! As said, a mind duel will also have to be fought twice during the game. Fortunately the game offers a save-game feature otherwise this would be an almost impossible game to play!
Gameplay did not really appeal to me as it is not very original as it sounds while looking repetitive also. The play area is extremely clattered, making it difficult to see exactly what is going on, honestly! But still, the game worth a try, especially for people that loved arcade action games back to the late 80's.

Ok, graphics are of high standards, with well defined sprites and colorful backdrops using 40 colors on-screen in both ST (!) and Amiga versions. In fact, backdrops are TOO colorful and the play area is so much occupied at times, that makes gameplay...frustrating! There are several big explosions too, while sprites are nicely drawn and move fast. The backgrounds use a lot of coloring, which sometimes look awkward as there is NO color (gradient) smoothness. But still, impressive to watch... Both Amiga and ST look identical here!
Soundwise, the game sports a well composed introductory tune, while there are a few atmospheric in-game tunes along with sampled sound FX here (those are missing on the Amiga version!!!!). The music though is overlapped from the sounds FX due to the limited output channels of the ST sound hardware.
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Gameplay sample
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Comparable platforms

37 colors
Commodore Amiga OCS/ECS

39 colors
Atari ST

227 colors
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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