Atari ST games list! 
Total reviews!
Handheld: 26
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
OnLine members
Currently: 33
Play old-school now!
Retro Partners!

Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
Total hits!
Flag Counter
Game info

Nigel Mansell World Championship

Nigel Mansell World Championship
GenreArcade Racing
Developer / PublisherGremlin
Media2 x disk
Reviewed byndial
Nigel Mansell's World Championship is, actually, arcade formula racing game, named from the famous world Formula 1 champion, and combined speed with graphical detail, both on the sprites and background objects. Released on Commodore Amiga, Atari ST/STE, PC (DOS), Amstrad CPC, Nintendo NES/SNES and Sega Megadrive/Genesis.
Nigel Mansell World ChampionshipWorld championship starts here, having to race through 16 famous tracks. Each track is unique of course, while any race is combined here with several weather conditions such as dry, wet, rain, heavy rain etc! Prior to any race, you may view a few details of the circuit (such as weather conditions, length, map in order to see particular hard bends etc). Ok, now depending on the information gleaned from the briefing, you may choose to modify your car. Change the aero-foils of the car to improve traction, chose the gear ratios to determine acceleration and top speeds or swap tires depending on the weather (receiving here weather report which offers a percentage of rain! etc) and your driving prowess.
There is also the choice to have a warm-up lap or a time-lap on which your grid position will be determined. During the race you will face professional drivers who will overtake you fast... You may also pull into the pitch to change your worn set of tires (i.e. change hard tires when weather conditions change dramatically into heavy rain). The tracks are very narrow though, making it difficult to overtake the wide cars.
Despite the gloss and smooth presentations here, Manshell's tracks are both unrealistic and unconvincing, especially when compared to the Formula One GP (Microprose). But that's ok, since Nigel Manshell's World Champ was not intended to be a simulator, rather than an arcade formula racer. The game is best for arcade racing funs, rather than sim fanatics!

The Atari ST version offers fewer colors on screen (around 25) compared to its counterparts Amiga OCS and AGA, and although the game offers nice colorful visuals (roadside objects, nicely drawn cars and cockpit interior, background hills and horizons), with weather changing condition effects (light rain, heavy rain etc), the view is very flat and the perspective doesn’t seem to work properly (thus reducing the feeling of speed, in contrast to the "Vroom" game by Lankhor). The game here runs good, having fast and quite smooth scrolling although slower compared to the Amiga versions.
Soundwise, the game offers a nice main menu tune, while the in-game sound FX are adequate (mainly sounds of the engine and cars passing, gears changing).
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

43 colors
Commodore Amiga OCS/ECS

87 colors
Commodore Amiga AGA

24 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
No comments added yet
Login to leave your message!
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Beat them All!
Random Old Ads!
Design & developed ndial /
Free counters!