World championship starts here, having to race through 16 famous tracks. Each track is unique of course, while any race is combined here with several weather conditions such as dry, wet, rain, heavy rain etc! Prior to any race, you may view a few details of the circuit (such as weather conditions, length, map in order to see particular hard bends etc). Ok, now depending on the information gleaned from the briefing, you may choose to modify your car. Change the aero-foils of the car to improve traction, chose the gear ratios to determine acceleration and top speeds or swap tires depending on the weather (receiving here weather report which offers a percentage of rain! etc) and your driving prowess.
There is also the choice to have a warm-up lap or a time-lap on which your grid position will be determined. During the race you will face professional drivers who will overtake you fast... You may also pull into the pitch to change your worn set of tires (i.e. change hard tires when weather conditions change dramatically into heavy rain). The tracks are very narrow though, making it difficult to overtake the wide cars.
Despite the gloss and smooth presentations here, Manshell's tracks are both unrealistic and unconvincing, especially when compared to the Formula One GP (Microprose). But that's ok, since Nigel Manshell's World Champ was not intended to be a simulator, rather than an arcade formula racer. The game is best for arcade racing funs, rather than sim fanatics!
The Atari ST version offers fewer colors on screen (around 25) compared to its counterparts Amiga OCS and AGA, and although the game offers nice colorful visuals (roadside objects, nicely drawn cars and cockpit interior, background hills and horizons), with weather changing condition effects (light rain, heavy rain etc), the view is very flat and the perspective doesn’t seem to work properly (thus reducing the feeling of speed, in contrast to the "Vroom" game by Lankhor). The game here runs good, having fast and quite smooth scrolling although slower compared to the Amiga versions.
Soundwise, the game offers a nice main menu tune, while the in-game sound FX are adequate (mainly sounds of the engine and cars passing, gears changing).