STORY / GAMEPLAY
Sir Fred was a noble medieval Knight until an evil dwarf called Ultimor put a spell and transformed him into a tiny gnome. Fred wants to spot Ultimor and gain back his human nature! He also must save his beloved Princess (how original!) He fights through hostile environments like forests, swarmed by deadly dwarfs, spiders, bats, demons and zombies, with his sword and his throwing knives as his only weapons. Sir Fred can move from left-to-right and from right-to-left, while he can also move on the foreground and the background of the screen as well. In order to progress further, Fred must discover and gather the appropriate key, which is usually guarded by armed dwarfs. Once he gets the key, he can go through the exit of each level! The technique of moving the game's character on the foreground and the background is a unique feature of its time (as far as I remember, only Activision's Predator uses a similar feature). But to be honest, this uniqueness makes the game a bit more tricky. Overall, Sir Fred is among the most impressive action adventures for the 16bit home computers and also one of the toughest to play.
GRAPHICS / SOUND
Visually, the Atari ST version looks quite close to the Commodore Amiga. The graphics are great though dark and the game has funny looking characters and smooth sprite animation (the sprites move a bit smoother on the Amiga, es expected). The sound on the ST consists of an epic intro music score (but inferior in quality to the Amiga) and some nice in-game digitized sound effects (sword clangs, enemy cries and more). Actually, the main difference between the ST and the Amiga version is on the game's sound since the Amiga offers a wonderful in-game tune and the Atari ST sound effects only!