Atari ST games list! 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info


GenreFlight Sim
Developer / PublisherDigital Image Design / Ocean
Media1 x disk
Reviewed byndial
A wonderful fighter space-flight sim developed for the Amiga and Atari ST in early 1992, and ported for the MS-DOS later the same year, offering great visuals and sounds along with an interesting story and great gameplay.
EpicThe sun is about to turn into supernova and humans are evacuating via large spaceships our home planet. Unfortunately the best escape route from the disaster leads straight to the territory of the Rexxon Empire and this is an act of war! You're the best space-fighter humanity has, and your fate is to protect our kind by flying one of the most advanced Epic class space-fighters! The game starts with a wonderful intro depicting all the above using great graphics and sound. The game offers eight levels of gameplay in full 3D environment, which take place either in space or over the surface of a planet. Each mission has a time-limit to complete and usually involves destroying assigned targets or protecting the human space-fleet from incoming Rexxon fighters. Before each mission starts, a briefing is taking place in the Fleet Commander's Headquarters.
Gameplay is exactly as a typical fighter-pilot sim, and piloting Epic space-fighter comes from inside the cockpit which depicts just a few digital instruments (speed, heading, shield etc).
Extra missions released only for the Amiga version several months later as a cover disk The One (UK video game magazine). A sequel tilted Inferno was released for the MS-DOS in 1994.

The game offers wonderful 3D environment of great detail at its time and fast animation. The Atari ST version offered nice color palette but inferior of course compared to the original (Amiga) and MS-DOS versions and is a bit slower compared to the Amiga and MS-DOS versions. The game's graphics was taken from the (excellent) F-29 Retaliator flight sim (released on 1990 by DID/Ocean). Graphics viewed in 3D and being a mix of colored polygons and bitmaps making astonishing screens in terms of animated graphics.
Sound is wonderful too, offering an incredible intro tune (but of lower quality compared to the Amiga version) mixed by the famous David Whittaker and taken from the "The Planets Suite" composed and offered by Gustav Holst. There are some other cut-scene tunes too as well as several in-game sampled SFX (laser/missile firing, explosions, spaceship thrust etc). Note that the Amiga an MS-DOS versions offered better sound compared to the ST version (the Amiga sound being the best among the three).
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

123 colors

23 colors
Atari ST

32 colors
Commodore Amiga OCS/ECS
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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