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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
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Star Fighter 3000 - Archimedes
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Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info

Duck Tales

Duck Tales
GenreArcade Adventure
Developer / PublisherIncredible Technologies
Media1 x disk
Reviewed byndial
To old Scrooge and his equally tight cousin Flintheart, money is everything! To prove how financially astute they really are, a challenge has been set: whoever collects the most money in under 30 days wins the coveted title of "Duck Of The Year" in Dime Magazine! A fun arcade adventure, released only on Amiga, Atari ST/E, Commodore C64/128 and PC (DOS).
Duck TalesIn Duck Tales: The Quest for Gold, you play the role of Scrooge, with the aid of his three little nephews Huey, Louie and Dewey. Scrooge will find himself lost in a network of caves, swinging from vines in the Amazon jungle and climbing mountains in search of any treasure (gold, diamonds etc). There are also a few other sub-quests such as taking pics of wild and rare animals in the jungle with Daisy's help in order to gain a few bucks. All quests are followed by funny animated acting of the Disney heroes, which adds to the game a lot. Also, in order to grab the chance of getting first to a place of interest around the world, you must fly your airplane avoiding several threats. In case of failing this you will pay a few bucks for fixing it and worst, you may lose the chance to try the quest. The competitor with the money on the scales at the end of the game is the winner and get's his ultimate magazine cover!
Gameplay is ok but soon you'll realize that, it's just far too repetitive. It's a shame that the programmers didn't spend as much time on the gameplay as they did on graphics. Still though the game worth to play it at least a few times.

Graphics are pretty nice, colorful and cartoonish. All the graphics are big and well defined, making them almost indistinguishable from their big screen counterparts. Although the ST version supports 16 colors on screen, still all scenes and sprites look great! Note that, the Amiga version uses 32-color screens whilst the PC (MS-DOS) version use up-to 16 screen colors. Sprite animation though is a little bit on the slow side in all three versions and makes gameplay a bit frustrating at times.
Soundwise the game offers some pretty decent tunes along with a few SFX. Note that the Amiga version is way better here (compared to the ST and MS-DOS versions) offering numerous speech samples and effects that really give it that fun Disney feel.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

16 colors

16 colors
Atari ST

32 colors
Commodore Amiga OCS/ECS
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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