Atari ST games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariST

Starglider

Starglider
GenreSci-Fi Sim
Developer / PublisherArgonaut Software / Rainbird
Released1986
Media1 x disk
Rating
Graphics:7.0
Sound:7.5
Gameplay:8.5
Overall:8.0
Reviewed byndial
Inspired by Jez San's love of the 1983 Atari coin-op Star Wars, Starglider was a real innovative game for its era running is full 3D mode. Like most games from Rainbird, Starglider came complete with an excellent novella on which the game relies heavily on its storyline! Released for the 16bit Commodore Amiga, Atari ST, Apple IIGS, Apple Macintosh (Classic), PC (MS-DOS) and the 8bit Amstrad CPC, ZX Spectrum, and Commodore 64.
 
Review
Starglider Your mission is to travel around an imaginary planet called Novenia, killing as many alien life-forms as possible. Each alien has a different value ranging from 50 for a small drone, to 7,500 for a Starglider. Each time you succeed 10,000 points, you are transferred to new and more complicated level. You sit on the controls of AGAV (Airborne Ground Attack Vehicle) with the control panel before you. The panel allows critical particulars of your aircraft to be monitored (such as scanner, energy level, shield meter, laser cell status, altitude meter and velocity indicator). The main difficulty encountered is refueling the energy of the ship. This must be done by flying between two energy towers at a very low altitude. Repair Silos (represented by rotating wedge-like structures) are also available in order to restock your shields and guns. Your firepower consists of laser guns and limited missiles. Once you fire a missile your mouse controls only the missile (!), and you must therefore focus all your energies on pin-pointing the adversary. Targets vary from airborne Stargliders to ground-moving Walkers (taken from Starwars: Return of the Jedi!) and Strompers.

Graphics are pretty good for a 1986 game! The cockpit is very nicely drawn with several animated touches of the indicators, whilst enemies and other objects are simple 3D polygons vectors moving fast on screen. Note that its successor, Starglider 2, uses same kind of graphics but all 3D polygons are fill-in with colors... It is quite impressive for the time, that enemies are scattered to several pieces when being shot. The game runs fast but there are a few frame-rate problems when too many polygons occupy the screen on the ST due to the lack of a Blitter chip back to 1986 (the Amiga version runs much smoother due to its Blitter support).
Sound is ok, offering a nice sampled introductory short tune calling the name of the game along with the name of the publisher (Rainbird), whilst there are some (rather) noisy SFX during gameplay (laser/missile firing and explosions). Note that the Amiga version offers some nice sampled SFX here.
 
Screenshots
  • Starglider
  • Starglider
  • Starglider
  • Starglider
  • Starglider
  • Starglider
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms
Atari ST
PC MS-DOS
Commodore Amiga OCS/ECS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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