Atari ST games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariST

Robocop 2

Robocop 2
GenrePlatform Shooter
Developer / PublisherSpecial FX Software / Ocean
Released1990
Media2 x disk
Rating
Graphics:7.0
Sound:7.0
Gameplay:5.0
Overall:6.0
Reviewed byP.Dial
Robocop 2 is a side-scrolling multi-platform action shooter game, initially released for the arcades in 1990 by Data East. The game follows the basic premise of the famous blockbuster movie and also supports a 2-players mode. The game was later converted to multiple home platforms like the NES, Gameboy, Atari ST, Commodore Amiga, Commodore 64, Amstrad GX4000 and CPC Plus. The NES version is a classic left-to-right game while the other versions offer both side and vertical directions.
 
Review
Robocop 2STORY / GAMEPLAY
Nuke, the newly designed drug hits the streets of Detroit and Robocop must put an end to this. The best way to do it is to raid all the safe-houses and factories that produce and supply the market with Nukes and shoot everyone except of their bosses in charge. Your orders are to arrest those guys alive! Additionally, you must destroy any Nuke found in your way. Robocop is called to navigate through a set of platform environments killing, arresting and collecting drugs. You can arrest gangsters by punching them until they fall down and you can use your almighty 1000-bullets automatic pistol to take down the rest of the villains. You should arrest enough people otherwise the gameplay will change in a first person shooter perspective (!). Apart from the attacking villains or the snipers popping out from windows, Robocop must watch for deadly gaps or water pits which will instantly terminate him. Most of the times, your desperate attempts to safely maneuver "Robo" to the next platform, will eventually crush him down. In the "frustration" section, there are very hard bosses, as well as some ability-testing levels. The overall gameplay is very tough and Robocop's awkward inertia makes him almost uncontrollable, especially when he lands or performs a jump just before or after a deadly gap. He seems to slide a lot and often plummets over the edge of a platform leading to certain death. Smooth and precise movement is required and it takes some time to master the awkward controls that sometimes respond in a very slow manner. Although the game is hard to play, its also pretty addictive and there are plenty of neat touches to keep you in, plus some loads of secret screens to discover.

GRAPHICS / GAMEPLAY
In terms of graphics, the ST version differs a lot compared to the Amiga and looks closer to the Amstrad CPC version, but of course with better graphics. The ST could definitely do better and it seems that Special FX did not take advantage of the hardware's capabilities, while they made a coin-op style game for the Amiga, with large graphics and stereo sound. The in-game designs are colorful (but limited to 16 colors on screen), quite detailed, with so much going on. There are moving saws, electrical discharges, barrels rolling and spikes slamming down all over the place, all well drawn and smoothly animated. The ST version's sound is good enough, offering RoboCop chip sound FX along with several RoboCop tunes in each stage.
 
Screenshots
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
 
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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