Atari ST games list! 
Total reviews!
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16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info


GenreShoot em Up
Developer / PublisherThe Bitmap Brothers / Melbourne House
Media1 x disk
Reviewed byndial
Xenon is a vertical shoot 'em up game developed for the arcades by The Bitmap Brothers in 1988. The game was converted to the Commodore Amiga (OCS/ECS), Atari ST, PC (DOS), ZX Spectrum, Amstrad CPC, Commodore 64 and MSX home computers.
Xenon This is a famous vertically scrolling shooter written by the geniuses Bitmap Brothers. The colonies of mankind have been under attack and the Federation's General Xod has been taken captive by mysterious and violent aliens called the Xenites and it is finally time for you (Darrian) to engage them using your morphing craft that can alter from a spaceship to a ground assault vehicle! You need to select the appropriate craft to negotiate the enemies facing you and be prepared to switch between them rapidly! The ground-craft is slow but capable of eight way movement, whilst the jet fighter is fast and capable to hit targets on higher ground. Targets vary from laser-shooting turrets, ground mobility crafts to fast airborne alien spaceships, all shooting at you on first sight! Ok this transition between the crafts is affecting the gameplay quite a bit, as the game is an arcade shooter and this slow down (switching from air to ground gameplay) is sometimes frustrating. The transition between crafts can be initiated at almost any time during play (except during the mid and end of level boss sections). There are several power-ups available (simply destroy certain installations or some special waves of aliens) varying from homing missiles and multiples to more advanced laser cannons. Extra shields and energy power-ups can be also found. At the end of every stage you are faced with an end-of-level boss. There are four (4) sectors to play with. In contrast to the first three sections (pure shoot-em-up gameplay), the fourth is a real race against the clock as you try to reach the end of the section.
Ok there is a balance between frustration and addiction here, and along with the great graphics and sound, this game was wonderful!

The graphics are superb for its time, the installations and explosions are wonderfully drawn. Although backgrounds are quite similar throughout the game occasionally changing in color and texture being mostly tiles, installations give this metallic-like sense with nice shadows whilst sprites are pretty nice detailed. Everything moves fast (especially when airborne) and pretty smooth too. Note that, when gameplay starts there is a digitized face that tells the sector number (i.e. "Sector One") at the beginning of the game (stunning for its time). The face was none other than Bitmap Brother Eric Matthews!
The game's sonics are also of the highest standard here. Sound consists of some atmospheric tunes written by the famous David Whittaker along with great explosions and shooting effects. There is this awesome speech synthesis as General Xod (actually is Bitmap Brother Eric Matthews himself!) appears and announces "Sector One". The zappy and kaboom sounds enhance play further and give a wonderful feel to the game. I must admit though, the chip music here sounds better on the Atari ST version when compared to the Amiga ...
  • Xenon
  • Xenon
  • Xenon
  • Xenon
  • Xenon
  • Xenon
Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

16 colors
Atari ST

16 colors
Commodore Amiga OCS/ECS
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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