Atari ST games list! 
Total reviews!
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16/32bit Computers: 668
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8bit Consoles: 58
16bit Consoles: 78
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info

Godfather, The

Godfather, The
GenreAction Adventure
Developer / PublisherUS Gold
Media6 x disk
Reviewed byndial
Loosely based on all three block-buster films, The Godfather, the game has taken an extremely long time coming but the result has been well worth the wall, especially due to its great visuals and sound, interesting gameplay but tough to play. Released only for the Amiga, Atari ST and PC (MS-DOS) computers.
Godfather, The The game is loosely based on all three block-buster films, with five levels taking the story from 1940s New York to a small US town in the 1980s. Along the way you have to wipe out an opposing family's hoods in a 1950s Las Vegas, infiltrate Hyman Roth's mansion in Havana and fight your way onto an opponent's luxurious in Miami. Five families are involved in a struggle for the control of organized crime.
Stages offer some unique style of gameplay back then. The street stages, found somewhere in New York/Las Vegas/Miami Marina etc, are classic side-scrolling action adventure/shooter in which you walk through the streets and shooting thugs either coming towards you or other leaning out of the windows, appearing behind shop doors or trying to drop bricks on your head. There are also incoming vehicles packed with criminals and shoot at you in the old-style mafia way (the co-driver is shooting with Tommy Gun etc). Eat too many bullets and you'll face a grave situation. As long as you progress, you need to find certain objects (even by climbing up unsteady fire escapes) in order to be able to proceed to the next screens (sub-stages). Be noted that there are several innocent people walking at the streets, and each time you accidentally shoot them, the "family disgrace" meter (!) lowers until you end-up with a game-over for wiping out humble civilians too. At the end of each of the 5 street-stages, there is a pseudo 3D shooting galore gameplay, in which you find yourself in a bar or in a mansion were you have to wipe out enemies who appear from behind handy bits of scenic camouflage (the bar, furniture etc). Brilliant graphics here! Well the game really reminds me Lost Patrol (Ocean) in terms of graphics quality and gameplay!
Ok, this is a great arcade-style run and gun game with plenty of action (although a bit slow I believe) and hard at times gameplay. Its name and its great visuals made this old-style shooter a brilliant title, and really worth to play with at least with the Amiga version (the Atari ST version, although looking good, is totally frustrating in terms of gameplay, as too much slowdowns and terrible scrolling due to hardware limitations). And I will not talk about disk swapping in both versions (6 disks!).

The Atari ST version offers some great background graphics and convey each decade and location brilliantly but using only 16 colors on screen and thus degrades the quality when compared to the mighty Amiga and PC versions. The different locations are superb and the atmosphere has been harnessed perfectly too! Sprites are all well designed and beautifully animated but slows down a lot when too many populating the screen. Also there is plenty of parallax scrolling and the screens even pan upwards/downwards and this makes the ST version even more unplayable due to its hardware graphics limitations! Even on the mighty Amiga hardware there are some scrolling glitches, and I believe that it takes Amiga custom chips to its limits, probably due to the use of all 8 default hardware sprites plus a lot of software sprites too (just note that there are even background ambient animated scenes i.e. cars, trains, boats passing etc during gameplay).
Sound is good too. The ST version offers a handful of ambient sound effects (but not digitized here) and nicely composed old-style music during gameplay.
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Gameplay sample
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Comparable platforms

32 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST

32 colors
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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