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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
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Game info
AtariST

Godfather, The

Godfather, The
GenreAction Adventure
Developer / PublisherUS Gold
Released1991
Media6 x disk
Rating
Graphics:7.0
Sound:7.0
Gameplay:5.0
Overall:6.0
Reviewed byndial
The Godfather is an action game loosely based on all three block-buster films of the same name. It was released only for the Amiga, Atari ST and PC (MS-DOS) computers.
 
Review
Godfather, TheSTORY / GAMEPLAY
The game is loosely based on all three block-buster films of the same name, with five levels taking the story from 1940s New York to a small US town of the 1980s. Along the way you have to wipe out an opposing family's hoods in a 1950s Las Vegas, infiltrate Hyman Roth's mansion in Havana and fight your way onto an opponent's luxurious villa in Miami. Five families are involved in a struggle to control of organized crime. Each stage offers a unique style of gameplay. The stages of New York, Las Vegas, Miami Marina etc, are classic side-scrolling action adventure / shooters in which you walk the streets and shoot thugs coming towards you or leaning and shooting from windows, appear behind shop doors or trying to throw bricks on your head. There are also incoming vehicles packed with criminals and shoot at you in the old-style mafia way (the co-driver is shooting with a Tommy Gun). If you sustain too many shots the game is over. As long as you progress, you need to find certain objects (even by climbing up some platforms) in order to proceed to the next screens (sub-stages). Be noted that there are several innocent people walking the streets and each time you accidentally shoot one, the "family disgrace" meter (!) lowers until you end up with a game over for wiping out too many humble civilians. At the end of each of the 5 street stages, there is a pseudo 3D shooting galore gameplay in which you find yourself inside a bar or a mansion and you have to wipe out enemies that appear from behind handy bits of scenic camouflage (like the bar, furniture etc). Brilliant graphics here! Well, the game really reminds us of Lost Patrol (Ocean) in terms of graphics quality and gameplay! Yes this is a great game with lots of action (although a bit slow) and hard at times. Its name and its great visuals made this old-style shooter a brilliant title and really worth to play, at least the Amiga version (the Atari ST version, although it looks good, it's totally frustrating as too many slowdowns and terrible scrolling occurs due to hardware limitations). And I will not talk about the disk swapping in both versions (6 disks!).

GRAPHICS / SOUND
The Atari ST version offers some great background graphics and convey each decade and location brilliantly but using only 16 colors on screen and thus degrades the quality when compared to the superior Amiga and PC versions. The different locations are superb and the atmosphere is harnessed perfectly! The sprites are well designed and beautifully animated but there are too many slowdowns when the screen is crowded. The sound on the ST is good with a handful of ambient sound effects (not sampled here) and a nicely composed old-style music during gameplay.
 
Screenshots
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
 
Comparable platforms



32 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST



32 colors
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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