Atari ST games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariST

Ork

Ork
GenrePlatform Shooter
Developer / PublisherW. J. S. / Psygnosis
Released1991
Media2 x disk
Rating
Graphics:8.0
Sound:7.0
Gameplay:6.5
Overall:7.0
Reviewed byndial
Ork was one of Psygnosis typical platform-shooter games with stunning visuals but high difficulty and rather flat gameplay. Released only for the 16bit Commodore Amiga and Atari ST/E home-computers.
 
Review
OrkYou control Ku-Kubal, a Heyadahl (!) which is a peaceful breed of genetic engineering chaps that can be remotely controlled via computer technology. You are a captain and controlling Ku-Kubal you need to take the final test to make sure that you are cool and prove yourself worthy of Leadership. Ku-kuball is pinned down onto a planet called Ixion for the test over many-many levels full of mutant and awkward alien-species and puzzles. Well that's the odd story.
The game is quite similar to the Shadow Of The Beast series (but way inferior to it). It features many kind of enemies, and a lot of simple puzzles to solve in order to proceed to the next levels.
The basic walking mode for Ku-Kubal follows the usual 8-direction action-platform movement: you can walk, jump onto platforms or even flying using built-in jet packs but of limited fuel. You main weapon is a rapid-firing twin laser cannon. Many of the targets that Ku-Kubal will be sent to neutralize will be controlled by an extensive computer system. You can access parts of that computer by finding scattered around terminals and then upgrading your infiltration capabilities by deactivating security systems and by-passing enemy defenses.
Ok, gameplay apart of killing everything that moves, consists of simple puzzles too. Puzzles are mostly of the same manner though: find the keys, open guarded doors, get money/gold, then pay tolls (!) in certain spots in order to proceed.
Ork was one of those games that looked nice and played well. However, it was lacking lastability as gameplay was rather boring and too common (much like the Shadow of The Beast series, but those were by far better in graphics, sound and puzzle complexity).

The ST version looks pretty cool, offering around 30 colors on screen, probably with the use of color-dithering technique. Sprites and the 3-layer parallax background scrolling move quite smooth on the ST hardware, but miss the smoothness of the Amiga version (which is normal). Backdrops are nice although there are a few details missing when compared to the Amiga version.
Sound is good, offering the original introductory tune, whilst there are several sampled in-game SFX here too (but no music)!
 
Screenshots
  • Ork
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



35 colors
Atari ST



59 colors
Commodore Amiga OCS/ECS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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