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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
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Dark Seed - Amiga
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Universe - Amiga
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Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
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Super Star Soldier - pcengine
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Game info

Rogue Trooper

Rogue Trooper
GenreAction Adventure
Developer / PublisherKrisalis Software
Media1 x disk
Reviewed byndial
Rogue Trooper is a comic strip originally conceived by Dave Gibbons, and as a game title was initially released back in 1986 as an isometric shooter by Piranha Software for the Amstrad CPC, Commodore 64 and ZX Spectrum. The 16bit Amiga and Atari ST title was released in 1991 by Krisalis Software but with totally different gameplay and graphics to offer an interesting 2D platform shooter with added pseudo-3D shooter levels for the Commodore Amiga and Atari ST in 1991. The game offers four levels combining different styles of gameplay.
Rogue TrooperThe story is based around the war on Nu-Earth where a group of G.I. (Genetic Infantrymen) were betrayed by a traitor General. Most of the platoon was slaughtered, but one still lived on. Collecting up the dead troopers bio-chips, this trooper then turned rogue, and vowed to avenge the death of his war brothers and kill the traitor General.
The battles are set over four levels combining different styles of gameplay. Initially you need to escape from the Nort prison in a beat-em-up (and shooting when possible) style gameplay until you find your way out and then proceed to the next levels where you fly on a spaceship and battle with airborne hostile crafts in a Space Harrier gameplay!
In the 2D levels there is quite a lot of interaction with the backdrops. You collect several items and need to operate certain spots in order to unlock doors and collect advanced weaponry and armor. Each level is full of nasties varying from human armored guards (the Norts) to flying robots. You may collect money too, in order to be spent for buying extra armor. The flying levels are the next part. Those are ala Space Harrier gameplay-style, which involves flying low and fast over Nort territory. Credits are collected for destroying incoming enemy jets and this are increasing the power of your puny craft!
Rogue Trooper is a good game and worth a look. It offers great gameplay with some good looking graphics and sound although a little more variety in details and music would have been better.

The Atari ST version offers similar level and sprite details as the Amiga version but with fewer colors and some gameplay flaws. Sprites are nicely designed and pretty well animated but background scrolling is straggles when too many sprites occupy the screen. There several details in the interior levels (but repetitive) but a little more variety in details would have been better I believe. The flying levels ala Space Harrier look great with some impressive colors but with fewer levels of parallax-scrolling here, when compared to the Amiga version, due to ST hardware limitations.
Sound is great here, offering a lot SFX (but not sampled) along with some great in-game music which is totally different than the Amiga version, but is also one of the best I ever found for an Atari ST game.
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Intro/Menu music:  In-game music sample:
Comparable platforms

37 colors
Commodore Amiga OCS/ECS

26 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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