Atari ST games list! 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
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Game info


GenreShoot em Up
Developer / PublisherSoftek / The Edge
Media1 x disk
Reviewed byndial
Darius+ was the first port of Darius series games (initially released by Taito in 1987 for he arcades), and developed in 1989 for the Atari ST, Commodore Amiga and ZX Spectrum. It was only released in Europe and is heavily altered from the original (Darius) game. This is not to be confused with Darius Plus is a 1990 port of Darius for the PC Engine console!
Darius+Darius (the initial title) was successful in the arcades due to the three-screen display. The Edge software team have taken ages converting this Taito coin-op, and just like the arcade counterpart there is no plot. It is simple: lay into nasty bug-eyed alien hordes with every weapon at your disposal. This game features a different weapons system than in the other Dariuses. There is a pellet shot which with an upgrade turns to a strong two shot, then next a spread three shot and the large laser. Darius+ is so hard you can never get weapons to match the enemy's! Unlike the other ports this one has been completely redone and it looks a bit more like an R-Type game than anything else. During flight, while destroying certain enemy objects, you can increase the armament of your fighter ship by catching various power ups much like the R-Type series. After you successfully fly the pattern and destroy the enemies, a huge (classic aquatic lifeforms) creature will appear. By destroying the creature you can select the next battle zone. At first glance one would assume the bosses were decent ports from Darius. Well most of them play quite different from other games as there is a system of parts you have to blow off before defeating a given boss. Worse of all, you have to learn where they are and they can only be damaged when its they turn to be shot only.

Well, although a good shooter, unfortunately the difficulty of Darius+ is too hard to have more fun or motivation to play more than a few minutes. The ship is so slow moving it's almost impossible to get out of the way in time. And when destroyed, you lose all your extra weapons acquired. And the bosses at the end of each level are impossible to destroy when no advanced weaponry is used. So easily a dead meat. Just play this game the aid of a trainer if possible.

Graphically the game is good. The Atari ST version sports more colors than its default 16 colored screens and up to 2 layers of parallax background scrolling. The game though runs slower when compared to the Amiga version, with several frame-rate problems especially when too many sprites occupy the screen. Most of the levels have this fishy, sea-bottom atmosphere but with several sci-fi touches. Sprites move ok and are well designed especially the end-level bosses.
In terms of sound offers a music score (a very well composed one, which unfortunately is the same in every World) along with some typical shooting SFX (not sampled here). I may complain for the 3 channel sound generator of the ST here, as during gameplay it is frustrating to listen SFX and music at the same time as most of the music is cropped when SFX are set (so better to choose either music or SFX only).
  • Darius+
  • Darius+
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Gameplay sample
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Comparable platforms

26 colors
Commodore Amiga OCS/ECS

26 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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