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Game info

Knight Force

Knight Force
GenreBeat em Up
Developer / PublisherTitus
Media1 x disk
Reviewed byndial
Battling against various monsters walking, crawling ad flying, and killing clones of an evil wizards in different time zones, is an ordinary story in arcade action gaming. Knight Force offers some unique visuals but failed in terms of gameplay due to its awkward gameplay. Released on Commodore Amiga, Atari ST, PC (DOS) and Amstrad CPC computers
Knight ForceRed Sabbath, an evil sorcerer, has come forth from the mountains in an attempt to terrorize the peaceful land of Bellioth. Bellitoth is the crossroads between five time zones though and if Red Sabbath can gain control of the land he can control the time zones. When the king of Bellioth died,, the Knight of Thunder became master and keeper of Bellioth. But his precious princess Tanya was seized by the evil sorcerer. Red Sabbath has created clones of himself and placed them in time. You must travel through the different time zones (5 in total), armed with your precious sword, while collecting the magic amulets of power. Each amulet can only be used within a predetermined time zone. The knight will face various types of enemy on his travels such as skeletons, armed dwarfs, deadly birds and the evil clone of the sorcerer. The clones Each time you kill a clone of the evil sorcerer, princess Tanya is placed in a different time zone. Time zones can be Versailles in 1789 with murderous streets and sewers to New York docklands with an octopus as a gang leader and Future zone with all manner of technojunk etc.
Although the task behind the game is quite interesting, gameplay is repetitive and involves some basic movements, jumping over deadly gaps and collapsing floors, hitting enemies with the sword (which requires a lot of hits to be taken down) and object collecting.

The game is visually and sonically pleasing in contrast to the overall gameplay. The Atari ST hardware here does a pretty good job although there are not any special graphics techniques such as parallax-scrolling etc. The different time zones have been well designed, offering some nicely detailed and colorful screens and the overall pixel-artistic here is great. Animation on the main character is also good although there is a lack of originality on the enemy sprites.
Sound is ok, offering some interesting (and weird at times) sampled SFX but no music during gameplay.
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Gameplay sample
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Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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