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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info

Cruise for a Corpse

Cruise for a Corpse
Developer / PublisherDelphine Software / U.S. Gold
Media1 x disk
Reviewed byndial
If you always wanted to try your hand at being Miss Marple, Poirot and the like then this was a great choice back then! Cruise for a Corpse is one of the best adventure games, designed as a murder investigation, and playing the role of inspector Raoul Dusentier, a man invited to spend some time on a luxurious cruise. Quickly after arriving, the owner of the boat is murdered, and the investigation begins. The game was released for the Commodore Amiga, Atari ST and PC (MS-DOS) computers and received some of the best critics back then. The disk-swapping (5disks) is rather frustrating though!
Cruise for a CorpseYou are invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan, a very wealthy person, is murdered! A coincidence, probably not! So in a rue Agatha Christie style, you need to gather as much evidence as possible and question other passengers and staff of the ship, piecing together the events and deciding who could have possibly committed this terrible crime. People dropping dead all over the place while you have to be at the right place at the right time to watch things happen and to question the passengers, before they are killed. By using a simple point-n-click system, you need to interact with your environment, establishing links with the evidence you find in many of the different areas of the ship. Much like the most of the point-n-click types of adventures, each object found can be highlighted and will activate a list of possible actions, for example, you find a cupboard and can either search, examine or open a drawer. The ship is quite big, so you need to travel around the many rooms by using the map or by guiding Raoul to go in the direction you wish. There several animated - story sequences that add to the plot and give clues on what to do next too.
Different events happen through the game too. Some rooms may be inaccessible earlier in the game but later can be accessed and interesting clues can be picked up. There is a list of topics of conversations displayed relating to the character which allows you to question the suspects on information you've gathered previously. According to the answer, new topics of conversation may be added to the initial list too.
An unnecessary annoying feature here is that actual time progresses through the game, but it seems that it only moves on whenever you pick up another clue. The game can be completed in a variety of different ways, so the story is not linear (as in most of the adventure games back then, except the all mighty Monkey Island series and s few others)
Overall Cruise For A Corpse is one of the best adventure games released for the home-computers, and although there were other of the like back then, still looked and played great! For me, it was the first adventure ever played, and gained my interest pretty much.

The game offers some great graphics and some of the finest by Delphine Software using their unique and incredibly powerful adventure interface called Cinematique that offers nicely detailed bitmapped backdrops along with vector animated characters (remember Another World and Flashback?). The Atari ST version offers beautiful 16-color screens and smooth enough vectored-character animation. The action though is slower when compared to the PC version, and also a little bit slower when compared to the Amiga version. Visuals, although using 16 colors on screen, look great and comparable to the more colorful Amiga and PC part. In the overall graphics, there have been some nice touches of humor and the animation of the characters work well especially when you get the chance to question them.
Sound is quite good offering a nice introductory tune as well as several in-game short tunes that accompany some of the screens or actions. The SFX are ok too, but not sampled as found only in the Amiga version.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

16 colors
Atari ST

26 colors
Commodore Amiga OCS/ECS

89 colors
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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