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Game info

Chinese Karate

Chinese Karate
Developer / PublisherTurtle Byte - Worldwide
Media1 x disk
Reviewed byndial
Well the title sound quite inaccurate: Karate is Japanese only, but ok, back then game (and movie) titles were far too confusing. Ok, Chinese Karate is a classic one on one martial arts fighting game, release only for the Commodore Amiga and Atari ST computers, offering some intense gameplay much like other titles of the kind.
Chinese KarateThe game is a classic martial arts fighting game in which you compete in a series of one-on-one karate matches. The game offers up to 10 different movements, including jumping kick, roundhouse kick and a variety of punches and kicks, high and low. The tournament offers six fights and you control the combatant with the white robe, battling against an opponent dressed in red. Typically, in each fight you must bring the opponent's health bar to zero before the own health runs out. Be noted that there is a timer and when this goes to zero, the fighter with the better health left wins only. Opponent's difficulty gets higher as you progress to the next stages. Also between fights you engage in a bonus game in which flying balls or vases, have to be destroyed for bonus points (quite familiar to the all might International Karate+ game). Chinese Karate is a good fighting game, not offering much, but being playable enough to get your interest especially if you are fun of the Karate Kid, Budocan, International Karate etc and the like titles.

The graphics detail and color usage are certainly pretty good. Sprites move pretty nice, with several frames per move whilst there is no background scrolling (just static drawings). Ok there are a few scattered animations back there (birds flying, leafs falling, flags waving etc) but nothing special here. The ST version uses less colors than the Amiga version, but still are quite a lot (and more than its default 16 colors on screen).
As far as the sound, the ST version offers great sampled SFX (much like the Amiga version) but no in-game tunes (found only in the Amiga version).
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
Gameplay sample
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Comparable platforms

42 colors
Commodore Amiga OCS/ECS

28 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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