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Shadow of the Beast - Commodore64
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Xyphoes Fantasy - AmstradCPC
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Shadow of the Beast - Amiga
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Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
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Pang - GX4000
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Game info

Beach Volley

Beach Volley
Developer / PublisherOcean
Media1 x disk
Reviewed byndial
Beach Volley is a famous beach volley game that offered excellent visuals and sound but failed to catch much of interest due to its extreme difficulty. The game was released initially for the Amiga computers and later ported to the Atari ST and the 8bit Amstrad CPC, Commodore 64 and ZX Spectrum.
Beach VolleyYou and your teammate have to travel around some of the greatest cities in the world in an exciting elimination contest, where only one team can be the winner of beach volley cup. The first match for your team will be in the historic city of London. All basic movements are here. The rules are easy; one of the teams has to reach seven points first. Each team is allowed three touches of the ball before it has to be smacked over the net, the basic rule for a volley game of course. The ball is passed around the court until someone attempts a slam shot, where the players wait by the net for a pass and leap up into the opponent's half. When leaping for a slam, the jump must be timed perfectly. Otherwise your player will swing to shoot, miss, and fall back to the dust. Well, win as many games in order to visit some beautiful places such as Africa, Sydney, Miami etc
The game itself is so hard that, after a while, it almost seemed pointless playing it. The computer opponents are not intelligent, but have been programmed to be in the right spot, at the right time, most of the time! Well, slamming the ball, the opponent is almost always there to block it. It’s a famous title though, due to its nice graphics and sound presentation.

The Atari ST port offers some great visuals here and similar to the Commodore Amiga version. All stages offer up to 16 colors on screen though, but still look great! The characters are perfectly suited to this game and move smoothly and convincingly. Backdrops are humorous and well drawn, and each different location comes with its own graphical display of the landscape's most well-known landmark. Between level/location loading there is always a related humorous little beautifully animated sketch involving your team as you travel around the globe and reach the next location.
Sound offers some nice SFX (not sampled as found only in the Amiga version) along with a few tunes that suits the purpose of the game superbly. Speech is also included when a new location is reached.
  • Beach Volley
  • Beach Volley
  • Beach Volley
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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