Atari ST games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariST

ThunderStrike

ThunderStrike

GenreShoot em Up
Developer / PublisherLive Studios
Released1990
Media1 x disk
Rating
Graphics:7.5
Sound:7.0
Gameplay:8.5
Overall:8.0
Reviewed byndial
Thunderstrike combines its excellent 3D graphics with some superb arcade gameplay. It's gameplay is simple to get into, and as you tear over the landscape, blasting away the many drones and ships, the smooth scrolling really takes your breath away, making the game easy to pick up! Released only for the 16bit Commodore Amiga, Atari ST and PC (MS-DOS) home computers.
 
Review
ThunderStrike You are appearing for a TV show where you have to defend your home from a whole host of enemy robotic craft. Well, that popular TV program which is seen by all population from all over the galaxy is produced by the Ground Defense which combines the politics that the networks wanted to advertise, and the hardware to show of the military's might. The show is taken in an arena in which spacecrafts are fighting and certain ships leave behind energy pods, turbo boosters and shield enhancements when destroyed, which you can collect by simply flying over them. As it's a TV show the better you perform and the more dramatic your performance is determines marks what type of ship you get in next round! There are several ground installations too, and the computer controlled drones are attacking in hordes. Some of the ground installations are your, so you need to protect, some not (so you need to destroy). You may choose which craft suits you most at the beginning of the game, and any of these is equipped with sophisticated instruments such as radar that depicts in different colored dots the attacking drones and enemy or friendly installations. Do not forget to collect the pods found when drones are destroyed as they can prove useful to your craft to help you combat with the drones.
There are 50 levels in all, spread across five different planets. The controls are a little bit awkward but you soon get the hang of them, and the option screen allows you to perfect the mouse sensitivity to just how you like it. So take your time and you might just win the supreme accolade of Defender of the Ground!

The Atari ST version offers a nice and fast moving 3D environment (a bit faster that the Amiga version) that certainly keep the game alive. Crafts move fast without any scrolling glitches. Each planet offers a few details though, and its a shame there isnt a bit more variety in the landscapes. Still look colorful and satisfactory.
The sound is ok, offering plenty of SFX (but not sampled, only found in the Amiga version) which are pretty good and seem to go well with the game.
 
Screenshots
  • ThunderStrike
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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