Atari ST games list! 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info

Navy Seals

Navy Seals
GenrePlatform Shooter
Developer / PublisherOrion Pictures Corp / Ocean Software
Media1 x disk
Reviewed byndial
You take control of five SEALS and assigned two top secret missions which could only be accomplished by a team of such highly trained specialists. Destroy the stolen Stingers, rescue the captured helicopter crew, and get home alive. Navy Seals is not a classic platform shooter but need strategy and patience in order to fulfill the objectives. The game was initially released on the Amstrad CPC, Amstrad GX4000 and Commodore 64 in 1990 and a year later for the ZX Spectrum, Game Boy, and the 16bit Atari ST and Amiga computers.
Navy Seals In the first mission, which takes place in the Gulf of Oman, to complete a level you must plant detonators on all the Stinger missiles and leave before the current limit expires. The second mission takes place to Beirut, in which their objective is to rescue the crew of a recently shot down helicopter but again you must plant detonators on all the Stinger missiles found. The location is secret and so is the whereabouts of the captives.
Each mission is split into 8 separated levels. Each screen is made up of several platforms, ladders, crates, lifts, explosives and the extremely vigilant enemy guards. Ok, the guards are not responding like in other platform shooter games (running and shooting around). Those guys twist their heads to survey the surrounding area and if catch sight of you, they open fire, usually with a great deal of accuracy! Approach those with caution and make move while heads are turned. You start the game with a hand gun, but this can be replaced by a number of weapons found in specific crates (shoot to reveal) but all being of limited ammo, such as M-16 assault guns (better fire-rate), flame thrower and rocket launcher (which wipes out everything). Your SEAL can grab onto a platform and swing or pull himself up, which helps creeping up on the enemy guards!
Gameplay is ok, but gets very frustrating in places and losing all of your five seals easily, due to the extreme accuracy of the guards or by falling from high grounds. Add to that, the game plays in flip-screen mode which is rather annoying I think, especially when guards or deadly pits are found in the beginning of the screens. The game plays in flip-screen mode which is rather annoying I think. Navy seals is a quite interesting gameplay but due to its extreme difficulty never being a top choice of the genre.

Much like the Amiga version, the ST offers some cute graphics here. The animation of the sprites cannot be faulted and the graphics throughout are of a very high standard. I would expect more variety in details though, as the screens look rather repetitive in detail. The game plays in flip-screen mode which is rather annoying I think. The ST version is almost identical in graphics when compared to the Amiga version, offering almost the same amount of colors, but scrolling and animation is smoother for the Amiga.
Sound is ok, resulting in several high quality sampled SFX but unfortunately there is no music during gameplay. The introductory tune though is nice.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

30 colors
Commodore Amiga OCS/ECS

28 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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