Atari ST games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariST

Xenon 2 Megablast

Xenon 2 Megablast
GenreShoot em Up
Developer / PublisherThe Assembly Line / Image Works
Released1989
Media2 x disk
Rating
Graphics:8.5
Sound:7.5
Gameplay:8.0
Overall:8.0
Reviewed byndial
Xenon 2 Megablast is the sequel of Xenon shoot em up, and was originally designed by The Bitmap Brothers (although coded by The Assembly Line) for the Amiga and Atari ST computers in 1989. Short after it was converted to the PC (MS-DOS), Sharp X68000, Acorn Archimedes and various game-consoles such as Sega Master System, Sega Mega Drive and many more. Although its' great visuals and super sound, the game is widely regarded as one of the most difficult shoot em ups of the Amiga and Atari ST game era of the 1990s.
 
Review
Xenon 2 MegablastXenon 2: Megablast takes up the battle straight after the original Xenon wars. The Xenites had no option except that of retreating and regrouping, but they are threatening to disrupt the dedicated balance of time. They have returned with a plan to wipe out the player's history by planting four bombs in space-time areas. It is up to you to blast your way through five levels, eradicating the oncoming Xenite forces. Each level depicts a different time zone in Earth's evolution, and the Xenites have armies in each of the zones which, if you fail to eliminate fully, will irrevocably alter our history! The enemies are mostly various nondescript organic creatures, plants, bacteria-like lifeforms, though the final levels feature robotics, mechanical enemies, and various artificial hostile entities.
The game relying heavily on power-ups, which may be gained by shooting power-up containers that appear. When an enemy (or a wave of enemies are destroyed) will also leave behind credits in the shape of bubbles which can be used later at a shop to buy (or sell) more fire-power. The shop appears mid-level and at the end of the level.
Unlike the craft you piloted in the original Xenon, this ship cannot transform into a tank, but now it houses more facilities for extra weapons.
Although a well polished shoot em up, the action is just seemed too frantic and at times, gameplay becomes rather frustrating. Of course there are a few flaws in gameplay, especially with collision detection here, but these objections are thoroughly trounced by the simple experience of it. Xenon 2, like the original Xenon, is tough, but it plays extremely well, and knocked back then many contenders to its throne straight out of the skies!

The Atari ST (original) version offers similar colors and level details in graphics much like the Amiga version, and although (also) running only in 16 colors on screen, the visuals look fantastic. The three-layer parallax scrolling and the organic-style graphics certainly live up to the hype. The screen scrolls quite smoothly for an ST game, bringing with it wave after wave of superbly detailed aliens and backdrops. The end-level guardians are really something too!
The game features a David Whittaker version of Bomb The Bass' Megablast - Hip Hop on Precict 13 Mix music. Unfortunately there is only a sort part of the original (Amiga) sampled tune here at the beginning, whilst the gameplay tune is composed via the YM sound chip of the ST, which still suits the game perfectly. There are several SFX of explosions, laser-firing etc but not sampled as expected.
 
Screenshots
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



16 colors
Sharp X68000



16 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST



16 colors
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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