Atari ST games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
OnLine members
Currently: 30
Play old-school now!
Partners!
Retro Partners!



Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
Total hits!
Flag Counter
 
Game info
AtariST

Crazy Cars

Crazy Cars
GenreArcade Racing
Developer / PublisherTitus
Released1987
Media1 x disk
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
In Crazy Cars, following in the style of Out Run, you don't actually race, instead the aim is to go through several places from Florida to Malibu driving some of the best sports cars back in the 80's in a certain amount of time. The game was released on several home-computers such as Amstrad CPC, Commodore 64, ZX Spectrum, MSX 1/2, PC (MS-DOS) and the Apple Macintosh Classic to name a few.
 
Review
Crazy CarsFollowing in the style of Out Run, Crazy Cars gives you the chance to take to the wheel of one of four high performance sports cars: a Mercedes a Porsche Carrera, a Lamborghini Countach, and a Ferrari GTO. In the best tradition of race games, you have to get from Florida to Malibu through six stages, each within a time limit. You start with the Mercedes, racing against all those other cars you would rather be driving in. Not only are there bends and other cars to contend with, but the road also has dips and bumps of varying heights. When you get onto those bumps, your car jumps into the air, losing traction of the speed. Completing each track is not really difficult, and it doesn't take much practice to complete the lot. After you completing the sixth course, you get to drive the next car over the same courses, but each car has its own (decreased) time limit to complete the courses! Well, Crazy Cars didn't really offered anything new to the genre, rather than the feature to drive different cars when all stages complete, and I don't think this makes it unique or better than any other racers back then.

Graphics are quite nice for an early 1987 racer. The car models are great and some of the prettiest car models in a pseudo-3D racing game back then! The Atari ST version runs in 16 colors (in contrast to the Amiga version which uses more than 40 colors on screen) plays quite good but frame-rate suffers a bit when compared to the Amiga version. As in all other versions, the pseudo-3D movement of the road is obtained by horizontal bands which work well at low speeds, but at top speed simply flash from one shade to another. In contrast to the jerky movement, the road twists into bends very smoothly. Unfortunately the only noticeable differences between the stages are a different color scheme and a different scrolling horizon. Sound is OK, offering car engine throttle here and a nice digitized Hard-rock style introductory tune.
 
Screenshots
  • Crazy Cars
  • Crazy Cars
  • Crazy Cars
  • Crazy Cars
  • Crazy Cars
  • Crazy Cars
 
Comparable platforms



2 colors
Apple Macintosh



47 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST



4 colors
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
Comments
No comments added yet
 
Login to leave your message!
 
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Random Old Ads!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!