Atari ST games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariST

Space Ace

Space Ace
GenreAction Adventure
Developer / PublisherBluth Group / ReadySoft
Released1990
Media4 x disk
Rating
Graphics:9.0
Sound:8.5
Gameplay:3.0
Overall:7.0
Reviewed byndial
Space Ace is a 1984 laser-disc video game produced by Don Bluth Studios, Cinematronics and Advanced Microcomputer Systems for the arcades. The game was the successor of the Dragon's Lair game, but this time as a futuristic romp. Like its predecessor it featured film-quality animation played back from a laser-disc, offering state-of-the art graphics and sound, but rather poor gameplay. Numerous versions of Space Ace were created for home-computers and video-game systems, most of which attempted to mimic the arcade version's gorgeous animated graphics, with varying degrees of success. The Amiga and ST version released in 1989 whilst the Apple IIGS port in 1990.
 
Review
Space AceAce, Earth's greatest hero, is being attacked by the evil commander Borf. Borf has just kidnapped the beautiful Kimberly, and is is plotting to take over the planet Earth with the help of his dreaded weapon, the Infanto Ray. Ace now must go through treacherous battles to destroy the Infanto Ray, save Earth and rescue Kimberly.
The home computer conversion based on disks were limited to around 40 fast action screens taken from the original laser-disc arcades game. Each screen is lasting for several seconds, and at various points during a scene, Ace will meet a nasty fate unless he correctly judge his reactions. Like Dragon's Lair, the gameplay of Space Ace requires the player to move the joystick in the right direction or press the fire button at the right moment to avoid the various hazards. Each scene will take a good number of attempts to get right, and although there is a save game option, it is quicker to play through he entire sequence again, as the amount of interaction between the cartoon and the player is minimal at each scene. But be advised, to write down the correct movements you've found.
Altough a few improvement to the Dragon's Lair title, gameplay here is rather simple, and as long as you find the correct directions, then the game can be finished in a very short amount of time, which is rather sad. Unfortunately, the gameplay is nothing more than a memory test, and only requires the player to move the joystick in the right direction or press the fire button at the right moment to avoid the various hazards. But the whole presentation (visuals and sound) worth every cent back then, even as a four-disk animated demo!
Note that, along with the floppy disk-based versions for Amiga and Atari ST, ReadySoft issued a CD-ROM version featuring down-sampled video which preserved almost all of the original laserdisc content.

Graphics made this game an absolute joy to watch! The Atari ST version is superb much like the other 16bit conversions. Both animation and coloring are superb, although each scene is running in only 16 colors on screen (as in all other 16bit home-computer conversions). With bags of variety in the perspectives and viewports it makes excellent viewing for a couple of minutes. The animations are based from the laser-disc arcade version. The creation of ex-Disney artist Don Bluth, they look stunning. Animation is fast, colorful and detailed.
The sound track has also been digitized from the arcade game to good effect. All of the effects are sampled, but too often, the fanfares and laser blasts merge into one when a new scene is loaded. In terms of sound quality, the Amiga and Apple IIGS versions are identical, whilst the ST version offers lower quality in samples.
 
Screenshots
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Comparable platforms



16 colors
Commodore Amiga OCS/ECS



16 colors
Apple IIGS



16 colors
Atari ST
 
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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