Atari ST games list! 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info

Dyna Blaster

Dyna Blaster
GenreAction Puzzle
Developer / PublisherHudson Soft / Ubi Soft
Media1 x disk
Reviewed byndial
DynaBlaster is an action arcade puzzle game, being really addictive especially when played in multiplayer mode. The simplest games are often the best and this is definitely the case with DynaBlaster. The game was initially released by Hudson Soft (as Bomberman) for the arcades and the NEC PC Engine and Sharp X68000 and was praised for its playability and addictiveness. It was later ported to the Commodore Amiga, Atari ST/E, Nintendo NES and PC (MS-DOS).
Dyna BlasterThe basic concept behind the game is simple: you've got to run around a maze and place your bombs (that will detonate in 2 seconds) skillfully to protect you from the enemies. Collect the power-ups to get more bombs and larger or programmed explosions. There are a few mystery bonuses that can either help you or hinder you, depending on how lucky you are! If a bomb blast hits another bomb, that one goes off too.
DynaBlaster offers 64 levels of various and colorful mazes and also comes with a special dongle (which was also DynaBlaster's copy protection) that plugs into your serial port, allowing extra 2 extra joysticks to be plugged, offering an up to 5-players gameplay (four joysticks + keyboard player)! The first one to score five victories is the overall champ! Surely the single-player mode is addictive running through 64 levels but in head to head, with 5 players, this is truly awesome!
Running around a grey brick maze while trying to avoid multiple explosions, an unfriendly jelly-like ghost and the other sadistic players requires total concentration, fast reflexes and the ability to stay calm under pressure. Can you stand the heat?

Graphics are nice offering simple but cute and colorful sprites, but more varied screens layouts in multi-player mode wouldn't have gone amiss. Note that the Amiga port is better in graphics offering more colors and more details in each maze.
The sound offers a suitable tune, and those all important explosion noises (not sampled here) add a lot to the game.
  • Dyna Blaster
  • Dyna Blaster
  • Dyna Blaster
  • Dyna Blaster
  • Dyna Blaster
  • Dyna Blaster
Gameplay sample
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Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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